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Try this...

Posted: Mon May 01, 2023 10:41 pm
by Sadler
Magic 1.32 performer, windows 10.
  1. Start Magic
  2. Scene->Add/Update Post-Processing Scene
  3. In 'Post-Processing', insert 'Scene 0' after SceneInput
  4. Edit 'Scene 0' and add a SceneInput node.
For me this crashes Magic every time.

Faulting application name: Magic.exe, version: 0.0.0.0, time stamp: 0x63f3a069
Faulting module name: ntdll.dll, version: 10.0.19041.2788, time stamp: 0x2f715b17
Exception code: 0xc00000fd
Fault offset: 0x000000000002b27b
Faulting process ID: 0x2f90
Faulting application start time: 0x01d97c7b3add8e05
Faulting application path: C:\Program Files\Magic\Magic.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report ID: 226bc5fd-466d-47ca-b174-8fca63f3036f
Faulting package full name:
Faulting package-relative application ID:

Re: Try this...

Posted: Tue May 02, 2023 1:39 pm
by FourEyes
I followed these instructions on macOS Big Sur and got the exact same results.

I posted in another thread bout a project I was having issues with and I'm pretty certain this was what was happening in that project.
viewtopic.php?t=3032

Re: Try this...

Posted: Tue May 02, 2023 3:13 pm
by Sadler
Thanks for trying. I first encountered this, I think, when trying to include some scenes in memory in a larger project which, otherwise, had no issues and which I've edited for several gigs. I saw your thread - glad to see you got that sorted. The exception is a stack overflow.

Re: Try this...

Posted: Wed May 03, 2023 5:34 pm
by Magic
Good catch, thanks. I think this is a bug, and we will fix it in the next release.