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Try this...

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Sadler
Posts: 1125
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Try this...

Post by Sadler »

Magic 1.32 performer, windows 10.
  1. Start Magic
  2. Scene->Add/Update Post-Processing Scene
  3. In 'Post-Processing', insert 'Scene 0' after SceneInput
  4. Edit 'Scene 0' and add a SceneInput node.
For me this crashes Magic every time.

Faulting application name: Magic.exe, version: 0.0.0.0, time stamp: 0x63f3a069
Faulting module name: ntdll.dll, version: 10.0.19041.2788, time stamp: 0x2f715b17
Exception code: 0xc00000fd
Fault offset: 0x000000000002b27b
Faulting process ID: 0x2f90
Faulting application start time: 0x01d97c7b3add8e05
Faulting application path: C:\Program Files\Magic\Magic.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report ID: 226bc5fd-466d-47ca-b174-8fca63f3036f
Faulting package full name:
Faulting package-relative application ID:
FourEyes
Posts: 7
Joined: Wed Apr 26, 2023 11:19 pm

Re: Try this...

Post by FourEyes »

I followed these instructions on macOS Big Sur and got the exact same results.

I posted in another thread bout a project I was having issues with and I'm pretty certain this was what was happening in that project.
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Sadler
Posts: 1125
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: Try this...

Post by Sadler »

Thanks for trying. I first encountered this, I think, when trying to include some scenes in memory in a larger project which, otherwise, had no issues and which I've edited for several gigs. I saw your thread - glad to see you got that sorted. The exception is a stack overflow.
Magic
Site Admin
Posts: 3439
Joined: Wed Apr 09, 2014 9:28 pm

Re: Try this...

Post by Magic »

Good catch, thanks. I think this is a bug, and we will fix it in the next release.
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