Whatsupp Guys, I'm working with ISF for the first time and I really want to create a ISF circular audio spectrum with this.
So I founded on Shadertoy this spectum (https://www.shadertoy.com/view/lsKSzm) and I used the converter on MagicMusicVisuals to set it in the code in the document.
But the Audio Spectrum doesn't work.
Can somebody help me with this please?
Sincerely, Egto
ISF Circular Audio Spectrum
ISF Circular Audio Spectrum
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Terry Payman
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Re: ISF Circular Audio Spectrum
Sorry, this particular Shadertoy shader won't work (yet).
From a similar enquiry:
From a similar enquiry:
..and alsoEric wrote:... that is a multipass shader -- indicated by the presence of a "Buf A" tab in addition to the "Image" tab. Multipass isn't supported right now, but it will be when I update the GLSLShader module.
viewtopic.php?f=3&t=495&p=3421
Eric wrote:Shadertoy just added a new multipass feature a couple months ago, so there is one tab for each pass.
Unfortunately it's rather complicated and not compatible with ISF multipass. Simple merging in a text editor won't work. I will have to completely redesign the GLSLShader module, and it will take some time.
Also, just FYI, the default Shadertoy license is now non-commercial (see https://www.shadertoy.com/terms), so most of the shaders can't be used in commercial projects unless they are explicitly marked as such. Something to be aware of.
viewtopic.php?f=2&t=707#p3110
Re: ISF Circular Audio Spectrum
Oke, Thanks for your fast response!Terry Payman wrote:Sorry, this particular Shadertoy shader won't work (yet).
From a similar enquiry:Eric wrote:... that is a multipass shader -- indicated by the presence of a "Buf A" tab in addition to the "Image" tab. Multipass isn't supported right now, but it will be when I update the GLSLShader module.
viewtopic.php?f=3&t=495&p=3421&hilit=gl ... rtoy#p3421
Re: ISF Circular Audio Spectrum
I can't see the Shadertoy in action due to a 403 error from Soundcloud.
To create shapes that are similar to the reference image talked about on the Shadertoy page, what about an approach like this:
To create shapes that are similar to the reference image talked about on the Shadertoy page, what about an approach like this: