This seems like it should be easy, but I haven't figured it out yet. How do I move an object from one specific position to another specific position exactly 1 time over the length of a scene, or any fixed amount of time? Ease-in and ease-out for extra credit.
Thanks for any help.
Move an object from here to there
Re: Move an object from here to there
There was a similar question not long ago: viewtopic.php?t=3227
The same advice applies to your question but here's the logic to get from here to there. You need some time for the movement - that could come from a number of sources but let's use an Increase modifier on X translation as an example. An Increase modifier goes from 0->infinity so you'll need to Clamp it. This will give you the extent of the movement from 0 (e.g. 0 to 5). The value of the increase modifier dictates the speed of the movement. Set to its default, 1.0, it would take one second to increase to 1.0, five seconds to increase to 5.0 and so on. If you don't want to start from zero you can Offset your start position.
If you want your element to move in the opposite direction, Scale the clamped increasing value by -1.0 and adjust your offset accordingly (offset after the -ve scale)
There's no easing as such, but a Smooth modifier does pretty well at this. The higher the smoothing, the more the element will ease into its start and end positions.
The same advice applies to your question but here's the logic to get from here to there. You need some time for the movement - that could come from a number of sources but let's use an Increase modifier on X translation as an example. An Increase modifier goes from 0->infinity so you'll need to Clamp it. This will give you the extent of the movement from 0 (e.g. 0 to 5). The value of the increase modifier dictates the speed of the movement. Set to its default, 1.0, it would take one second to increase to 1.0, five seconds to increase to 5.0 and so on. If you don't want to start from zero you can Offset your start position.
If you want your element to move in the opposite direction, Scale the clamped increasing value by -1.0 and adjust your offset accordingly (offset after the -ve scale)
There's no easing as such, but a Smooth modifier does pretty well at this. The higher the smoothing, the more the element will ease into its start and end positions.
Re: Move an object from here to there
I struggled also with this! So here is a more 'visual' explanation. Remember to use cmd E to restart de scene... Thank @Sadler for your help!
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Re: Move an object from here to there
Yes, thank you very much @Sadler and @bylefjild. Very helpful. In my case, I used a separate Translate to set the start position rather than Offset, but works great!