Search found 2951 matches
- Wed Nov 30, 2022 4:44 pm
- Forum: General Discussion
- Topic: NDISender - Performance
- Replies: 5
- Views: 9783
Re: NDISender - Performance
NDI is much slower than Spout. NDI should only be used between different computers. On the same computer, always use Spout.
- Mon Nov 07, 2022 4:45 pm
- Forum: General Discussion
- Topic: Videofile CPU overload
- Replies: 1
- Views: 5412
Re: Videofile CPU overload
If the CPU is the constraint, then you should try re-encoding the file with a different codec. The one that is the most CPU-efficient, especially if you have a fast SSD drive, is called "Hap": https://hap.video/
- Fri Oct 28, 2022 4:43 pm
- Forum: General Discussion
- Topic: Does anyone use this with OBS
- Replies: 5
- Views: 9661
Re: Does anyone use this with OBS
I strongly recommend that you use Spout (Windows) or Syphon (macOS) to connect to OBS. It's much more efficient than generic screen capture.
- Fri Oct 28, 2022 4:42 pm
- Forum: General Discussion
- Topic: free content
- Replies: 4
- Views: 10607
Re: free content
Yes, and there are more free projects in the Tutorials forum here.
- Fri Oct 28, 2022 4:42 pm
- Forum: General Discussion
- Topic: From Magic to Synesthesia, then back to Magic to mix signals
- Replies: 6
- Views: 12234
Re: From Magic to Synesthesia, then back to Magic to mix sig
The SyphonServer module (in the post Sadler linked to) is the correct approach here. I can't remember the last time we updated it, so if it doesn't work with your version of Magic, please let me know and we'll fix it.
- Fri Oct 28, 2022 4:40 pm
- Forum: General Discussion
- Topic: Deactivations/ Buying More
- Replies: 1
- Views: 5631
Re: Deactivations/ Buying More
Hi, we don't offer discounts to "add" an activation to an existing license. You would just buy another license from our web site. Please see https://magicmusicvisuals.com/forums/vi ... 327#p10423
- Wed Oct 19, 2022 3:45 pm
- Forum: General Discussion
- Topic: No output in the Magic Window
- Replies: 2
- Views: 5856
Re: No output in the Magic Window
Windows 11 isn't an issue; Magic runs fine on it.
Maybe try doing Help > Reset All Settings.
Maybe try doing Help > Reset All Settings.
- Tue Oct 18, 2022 11:20 pm
- Forum: General Discussion
- Topic: Changed HDD to SSD, can't run program
- Replies: 4
- Views: 8397
Re: Changed HDD to SSD, can't run program
That limitation doesn't affect your ability to deactivate the program locally by selecting Help > Deactivate from the main menu.
- Tue Oct 18, 2022 7:46 pm
- Forum: General Discussion
- Topic: Changed HDD to SSD, can't run program
- Replies: 4
- Views: 8397
Re: Changed HDD to SSD, can't run program
Hi Nick, please go to https://magicmusicvisuals.com/licenseDeactivation which is intended exactly for your situation.
- Mon Oct 10, 2022 4:50 pm
- Forum: Feature Requests
- Topic: FFT Filter
- Replies: 1
- Views: 12264
Re: FFT Filter
Hi, this can very simply be done by drawing on the output.
- Wed Sep 28, 2022 3:49 pm
- Forum: General Discussion
- Topic: Est Video Output Latency?
- Replies: 1
- Views: 3164
Re: Est Video Output Latency?
Yes, if OBS is getting the audio directly, then there may be a small delay.
If Magic is running at 60fps, then I'd suggest delaying by increments of 16ms (=1/60) until things sync up better.
My guess is that either 16ms or 33ms (2/60) would be sufficient.
If Magic is running at 60fps, then I'd suggest delaying by increments of 16ms (=1/60) until things sync up better.
My guess is that either 16ms or 33ms (2/60) would be sufficient.
- Sun Sep 25, 2022 1:22 am
- Forum: Feature Requests
- Topic: Resolution scaling + per module resolution lock.
- Replies: 11
- Views: 20141
Re: Resolution scaling + per module resolution lock.
Aha. Yes, I think that would be a useful option. Thanks.
- Fri Sep 23, 2022 4:45 pm
- Forum: Feature Requests
- Topic: Resolution scaling + per module resolution lock.
- Replies: 11
- Views: 20141
Re: Resolution scaling + per module resolution lock.
I guess I'm not understanding. Can you post a screenshot of your project?
- Wed Sep 21, 2022 4:37 pm
- Forum: Feature Requests
- Topic: Resolution scaling + per module resolution lock.
- Replies: 11
- Views: 20141
Re: Resolution scaling + per module resolution lock.
I believe that what you're suggesting is already available via the Resolution module.
- Wed Sep 21, 2022 4:31 pm
- Forum: General Discussion
- Topic: How to get older versions?
- Replies: 2
- Views: 2841
Re: How to get older versions?
Hi, you can get the previous version here: https://magicmusicvisuals.com/getprevious
That page is updated when we increment a "tenths" release, so when we went to 2.3, it was left at 2.22.
That page is updated when we increment a "tenths" release, so when we went to 2.3, it was left at 2.22.
- Wed Aug 31, 2022 4:52 pm
- Forum: General Discussion
- Topic: Strings via OSC
- Replies: 4
- Views: 3530
Re: Strings via OSC
You can think of a trigger as a button press, where pressing the button down sends a 1, and releasing the button sends a 0. If I remember correctly, it is actually the release of the button which causes the trigger to activate. If you are running at 60fps, then there would have to be a minimum delay...
- Wed Aug 31, 2022 3:52 pm
- Forum: General Discussion
- Topic: Help ! MIDI CLOCK ISSUE ...
- Replies: 2
- Views: 2540
Re: Help ! MIDI CLOCK ISSUE ...
Are you actually using the MIDI Clock specification, which is a series of beats? Or are you using a different MIDI message with the BPM as a number?
- Mon Aug 29, 2022 5:01 pm
- Forum: General Discussion
- Topic: Strings via OSC
- Replies: 4
- Views: 3530
Re: Strings via OSC
Yes, unfortunately only floats are supported.
- Mon Aug 15, 2022 6:17 pm
- Forum: General Discussion
- Topic: Audio input not working
- Replies: 6
- Views: 10654
Re: Audio input not working
That looks fine to me. Does your sound card have a separate control panel app?
Also have you tried a simpler module such as Waveform or Spectrum?
Also have you tried a simpler module such as Waveform or Spectrum?
- Mon Aug 15, 2022 5:05 pm
- Forum: General Discussion
- Topic: Audio input not working
- Replies: 6
- Views: 10654
Re: Audio input not working
It would be helpful if you could post some screenshots of your project including the Input Sources window.
- Wed Jul 27, 2022 10:30 pm
- Forum: General Discussion
- Topic: Export movie with midi
- Replies: 4
- Views: 5235
Re: Export movie with midi
Hi Frank, the idea is to include both the MIDI file and the MP3 file in the project.
- Fri Jul 22, 2022 8:25 pm
- Forum: General Discussion
- Topic: Video file end trigger
- Replies: 5
- Views: 3471
Re: Video file end trigger
The difference is that y is the previous output whereas xp is the previous input.
So comparing x to xp is comparing apples to apples, whereas y is an orange and only to be used for a specific purpose.
So comparing x to xp is comparing apples to apples, whereas y is an orange and only to be used for a specific purpose.
- Fri Jul 22, 2022 3:47 pm
- Forum: General Discussion
- Topic: Video file end trigger
- Replies: 5
- Views: 3471
Re: Video file end trigger
Interesting solution Sadler! I think if you do:
your expression will work as you intend. Basically it means: if the current x value isn't the same as the previous x value, output 1; otherwise output 0. This results in a nice trigger.
Code: Select all
if (x!=xp, 1, 0)
- Fri Jul 22, 2022 2:37 am
- Forum: General Discussion
- Topic: Not All Scenes Show in Exported MP4
- Replies: 4
- Views: 2953
Re: Not All Scenes Show in Exported MP4
As I suspected, your audio file is being used by Source 2, but I can see that you are still linking to Source 0 and Source 1 in many places. Thus, many of your visuals are still reacting to the microphone, which doesn’t work in an export.
- Thu Jul 21, 2022 2:35 pm
- Forum: General Discussion
- Topic: Not All Scenes Show in Exported MP4
- Replies: 4
- Views: 2953
Re: Not All Scenes Show in Exported MP4
Did you set your input source to use the audio file? Please provide a screenshot of the Input Sources window.
- Mon Jul 18, 2022 5:59 pm
- Forum: General Discussion
- Topic: Not recognizing internal audio sources in MacBook
- Replies: 2
- Views: 2414
Re: Not recognizing internal audio sources in MacBook
You may not realize that there is a drop-down box which selects the audio device. This box is hidden by default. See this section of the User's Guide: https://magicmusicvisuals.com/downloads ... udioDevice
- Thu Jul 14, 2022 7:43 pm
- Forum: General Discussion
- Topic: Program won't accept my .wmv file
- Replies: 16
- Views: 13394
Re: Program won't accept my .wmv file
Yes. You don’t have a graphics driver installed. You need to get the one for your Radeon.
- Thu Jul 14, 2022 2:34 pm
- Forum: General Discussion
- Topic: Program won't accept my .wmv file
- Replies: 16
- Views: 13394
Re: Program won't accept my .wmv file
Yes, Terry is right. The overall problem here is that your graphics driver isn’t installed properly.
- Mon Jul 11, 2022 1:36 am
- Forum: General Discussion
- Topic: Program won't accept my .wmv file
- Replies: 16
- Views: 13394
Re: Program won't accept my .wmv file
Videos play automatically. You should start with an empty scene with only a VideoFile module in it so you can see how it works. I think your other modules are probably getting in the way somehow.
- Fri Jul 08, 2022 9:02 pm
- Forum: General Discussion
- Topic: Program won't accept my .wmv file
- Replies: 16
- Views: 13394
Re: Program won't accept my .wmv file
I think what you want to do is use the VideoFile module to add videos.
- Fri Jul 08, 2022 7:01 pm
- Forum: General Discussion
- Topic: Apply Texture To Model .Fbx
- Replies: 1
- Views: 2008
Re: Apply Texture To Model .Fbx
The texture filenames have to be defined in the model file itself, and usually it's easiest to have them all in the same folder. I know that the OBJ format works.
- Fri Jul 08, 2022 6:59 pm
- Forum: General Discussion
- Topic: Program won't accept my .wmv file
- Replies: 16
- Views: 13394
Re: Program won't accept my .wmv file
Hi Kurt, did this file work in a previous version of Magic? If so, what was the exact version number?
Generally speaking, wmv files can't be added in the Input Sources window, because it's for audio only. I would be surprised if it worked before.
Generally speaking, wmv files can't be added in the Input Sources window, because it's for audio only. I would be surprised if it worked before.
- Tue Jul 05, 2022 8:26 pm
- Forum: General Discussion
- Topic: Can't Open any File
- Replies: 2
- Views: 2338
Re: Can't Open any File
I'm not sure! I haven't encountered that problem before. Can you upload a screenshot of the error message?
- Fri Jul 01, 2022 3:56 pm
- Forum: Feature Requests
- Topic: Kaleidoscope sampling region
- Replies: 2
- Views: 10187
Re: Kaleidoscope sampling region
Hi, the solution is to move your source (using the Translate module) to the area where the Kaleidoscope samples it.
- Fri Jul 01, 2022 3:55 pm
- Forum: General Discussion
- Topic: Video Stream Input - Not stable
- Replies: 3
- Views: 2827
Re: Video Stream Input - Not stable
Ok so you've got two phones, both connected via USB? And what happens if you try wifi instead of USB? Same problem?
- Wed Jun 29, 2022 2:23 pm
- Forum: General Discussion
- Topic: Video Stream Input - Not stable
- Replies: 3
- Views: 2827
Re: Video Stream Input - Not stable
Hi Frank, this could be a wifi issue. To be clear, when you say two urls, do you mean two phones at the same time?
- Mon Jun 13, 2022 4:53 pm
- Forum: General Discussion
- Topic: Audio & MIDI sequencer
- Replies: 1
- Views: 1843
Re: Audio & MIDI sequencer
The Playlist is used to order scenes; please see https://magicmusicvisuals.com/downloads ... listWindow.
If you purchase the Performer edition, you can use MIDI to control the scene changes, as described in the User's Guide.
If you purchase the Performer edition, you can use MIDI to control the scene changes, as described in the User's Guide.
- Mon Jun 13, 2022 4:51 pm
- Forum: General Discussion
- Topic: Audio sources
- Replies: 1
- Views: 1862
Re: Audio sources
This is well described in our User's Guide, https://magicmusicvisuals.com/downloads ... udioDevice.
- Mon Jun 13, 2022 4:47 pm
- Forum: General Discussion
- Topic: Aspect ratio
- Replies: 1
- Views: 1835
Re: Aspect ratio
It really depends on what you want to do. If you want to stretch something horizontally and/or vertically, you would use the Scale module. If you want to move something to the left or right, you would use the Translate module. I recommend you watch our tutorial videos to get started for things like ...
- Fri Jun 10, 2022 3:37 pm
- Forum: General Discussion
- Topic: Change Size of Preview Window /Output
- Replies: 1
- Views: 2099
Re: Change Size of Preview Window /Output
That option is called “Graphics Resolution” and it is located in Window > Magic Window Options.
https://magicmusicvisuals.com/downloads ... Resolution
https://magicmusicvisuals.com/downloads ... Resolution
- Fri Jun 10, 2022 3:35 pm
- Forum: General Discussion
- Topic: MIDI files will not load
- Replies: 7
- Views: 3812
Re: MIDI files will not load
Hi Frank, if you post a link to let us download your MIDI file, we can test it here.
- Thu Jun 09, 2022 4:36 pm
- Forum: General Discussion
- Topic: Playlist defaults in the properties (.xml) file
- Replies: 4
- Views: 6666
Re: Playlist defaults in the properties (.xml) file
Good question, I couldn't find them in any other post, but here they are:
defaultTransitionDuration (seconds)
defaultTransitionStyle (0, 1, or 2) (which corresponds to none, crossfade, additive dissolve)
defaultAutoAdvanceDuration (seconds)
defaultTransitionDuration (seconds)
defaultTransitionStyle (0, 1, or 2) (which corresponds to none, crossfade, additive dissolve)
defaultAutoAdvanceDuration (seconds)
- Sun May 15, 2022 6:20 pm
- Forum: General Discussion
- Topic: Does the performance version include pre-made project files
- Replies: 1
- Views: 2022
Re: Does the performance version include pre-made project fi
All the projects are included in the Demo version, you should definitely check that out first.
- Tue May 10, 2022 10:02 pm
- Forum: General Discussion
- Topic: Why can I no longer click on users?
- Replies: 4
- Views: 3262
Re: Why can I no longer click on users?
You can search by author (user) in the advanced search page, https://magicmusicvisuals.com/forums/se ... ?keywords=
- Tue May 10, 2022 4:06 pm
- Forum: General Discussion
- Topic: Why can I no longer click on users?
- Replies: 4
- Views: 3262
Re: Why can I no longer click on users?
It's been disabled for a long time. I found out that bots were scraping e-mail addresses. You can still private message someone if you need to get in touch directly.
- Tue May 10, 2022 4:05 pm
- Forum: General Discussion
- Topic: Modifiers for "Subliminal Messages"?
- Replies: 2
- Views: 2115
Re: Modifiers for "Subliminal Messages"?
Putting a Hold modifier after Random will allow a random value to last longer than one frame, up to one second.
- Mon May 09, 2022 3:40 pm
- Forum: General Discussion
- Topic: Video Input Performance
- Replies: 10
- Views: 6545
Re: Video Input Performance
Yes, ffmpeg is awesome if you take a bit of time to learn it.
- Fri May 06, 2022 6:57 pm
- Forum: General Discussion
- Topic: Video Input Performance
- Replies: 10
- Views: 6545
Re: Video Input Performance
Yes, Hap is much more efficient to decode than mp4, but the file sizes are larger, so disk speed is still important. I definitely recommend you try transcoding some of your mp4s to Hap and see if it works any better for you.
- Thu May 05, 2022 3:58 pm
- Forum: General Discussion
- Topic: Access to photos on mac monterey
- Replies: 5
- Views: 2655
Re: Access to photos on mac monterey
You should be able to click the File button in the Image module, select the Photos option in the Finder window that pops up, and then select a photo from there. If your computer needs permission, it will ask you, and you can grant it. Not sure why this wouldn't work. Alternatively, granting Magic th...
- Thu May 05, 2022 1:56 pm
- Forum: General Discussion
- Topic: Access to photos on mac monterey
- Replies: 5
- Views: 2655
Re: Access to photos on mac monterey
Accessing the actual Photos app doesn’t have anything to do with Magic. To bring an image into Magic, you add the Image module, click on its File button, and select the file you want to open. If there is some kind of privacy or permission issue with opening your desired photo or navigating to its fo...
- Thu May 05, 2022 3:35 am
- Forum: General Discussion
- Topic: Video Input Performance
- Replies: 10
- Views: 6545
Re: Video Input Performance
Yes, video format is important. mp4s aren’t the best. Do you know about Hap?
That video capture scenario probably isn’t the best either. Can you use Spout?
That video capture scenario probably isn’t the best either. Can you use Spout?
- Wed May 04, 2022 5:02 pm
- Forum: General Discussion
- Topic: Video Input Performance
- Replies: 10
- Views: 6545
Re: Video Input Performance
Hmm, I’m not exactly sure what you mean by "video input", but hard drive speed is a crucial factor when playing multiple video files. Both the read rate (reading a contiguous block of data) and the seek rate (jumping back and forth between different blocks) are important.
- Mon Apr 25, 2022 4:20 pm
- Forum: General Discussion
- Topic: "Activation failed"
- Replies: 2
- Views: 1995
Re: "Activation failed"
The Studio edition needs to check the license with the server every 30 days.
If you have the Performer edition, the only reason the activation might fail is if you change your hardware.
If you have the Performer edition, the only reason the activation might fail is if you change your hardware.
- Sat Apr 23, 2022 3:02 pm
- Forum: General Discussion
- Topic: No Video Capture
- Replies: 1
- Views: 1472
Re: No Video Capture
You need to upgrade to the Performer edition.
- Fri Apr 15, 2022 4:34 pm
- Forum: General Discussion
- Topic: Videos to only play when I hit the music play button...
- Replies: 4
- Views: 2850
Re: Videos to only play when I hit the music play button...
I tinkered for a few minutes and came up with something that: 1) rewinds a VideoFile module when the Input Sources file rewind button is clicked 2) pauses a VideoFile module when the Input Sources file pause button is clicked Screen Shot 2022-04-15 at 9.30.54 AM.png The first expression is: if(x-xp=...
- Thu Apr 14, 2022 4:25 pm
- Forum: General Discussion
- Topic: Will MMV be able to utilize 3D Vcache?
- Replies: 2
- Views: 1789
Re: Will MMV be able to utilize 3D Vcache?
No. And unfortunately I can't stay totally up to date on these sorts of things, too time consuming. There is a user benchmark thread here though: https://magicmusicvisuals.com/forums/vi ... f=2&t=2713
- Wed Apr 13, 2022 3:47 pm
- Forum: Feature Requests
- Topic: Bottom Horizontal Scroll Bar
- Replies: 2
- Views: 9764
Re: Bottom Horizontal Scroll Bar
There is a bottom scroll bar ... ?
- Wed Apr 13, 2022 3:46 pm
- Forum: Feature Requests
- Topic: Confirm Deleting a Scene
- Replies: 3
- Views: 9794
Re: Confirm Deleting a Scene
When you click the "x", you aren't deleting the scene, just hiding it.
See https://magicmusicvisuals.com/downloads ... ml#TabView
See https://magicmusicvisuals.com/downloads ... ml#TabView
- Wed Apr 06, 2022 3:48 pm
- Forum: General Discussion
- Topic: Reliably working with MIDI
- Replies: 3
- Views: 3149
Re: Reliably working with MIDI
Yes, 360 degrees is 1 rotation. 180 is half a rotation (.5), 90 is .25, and so on.
These sorts of things are described in the User's Guide.
These sorts of things are described in the User's Guide.
- Tue Apr 05, 2022 4:19 pm
- Forum: General Discussion
- Topic: Reliably working with MIDI
- Replies: 3
- Views: 3149
Re: Reliably working with MIDI
There is a sample project called "MIDIFileExample". If you load it, press play, and listen all the way to the end, does it appear to work normally?
- Tue Apr 05, 2022 4:12 pm
- Forum: General Discussion
- Topic: Spout receiver 64 bit
- Replies: 13
- Views: 10070
Re: Spout receiver 64 bit
I would try reinstalling your graphics driver. "Microsoft Basic Render Driver" doesn't seem like the correct driver.
- Mon Apr 04, 2022 5:34 pm
- Forum: General Discussion
- Topic: Exporting from "VideoFile" module doubles frames
- Replies: 14
- Views: 5674
Re: Exporting from "VideoFile" module doubles frames
Ok, I have a notion that there may be an infinitesimally small error in the Video modules that has to do with double-precision rounding of time values, and it may be machine dependent which is why it's gone unnoticed for so long. I will see what I can do.
- Tue Mar 29, 2022 4:06 pm
- Forum: General Discussion
- Topic: Sound Sources
- Replies: 2
- Views: 2443
- Mon Mar 28, 2022 8:55 pm
- Forum: General Discussion
- Topic: Exporting from "VideoFile" module doubles frames
- Replies: 14
- Views: 5674
Re: Exporting from "VideoFile" module doubles frames
I tried it with a simplified project, just the following module: Capture.PNG The Text parameter is: 0\\1\\2\\3\\4\\5\\6\\7\\8\\9\\10\\11\\12\\13\\14\\15\\16\\17\\18\\19\\20\\21\\22\\23 The Line # parameter has no source and then an Increase modifier with 24 as the value. This makes it increase from ...
- Sat Mar 26, 2022 4:44 pm
- Forum: General Discussion
- Topic: Exporting from "VideoFile" module doubles frames
- Replies: 14
- Views: 5674
Re: Exporting from "VideoFile" module doubles frames
Ok, well since this doesn’t happen on your old laptop, the only thing I can suggest is to compare your graphics card settings between your old and new computers, because that seems to be the decisive factor. If you want, you can post a screenshot and I can see if there are any settings that stand ou...
- Fri Mar 25, 2022 5:52 pm
- Forum: General Discussion
- Topic: Exporting from "VideoFile" module doubles frames
- Replies: 14
- Views: 5674
Re: Exporting from "VideoFile" module doubles frames
Can you post a screenshot of the VideoFolder module and any other subsequent modules in your project?
- Wed Mar 23, 2022 5:43 pm
- Forum: General Discussion
- Topic: Exporting from "VideoFile" module doubles frames
- Replies: 14
- Views: 5674
Re: Exporting from "VideoFile" module doubles frames
I can't reproduce this problem on my machine.
So if your VideoFolder module is playing a video at 24fps, and then you do a movie export at 24fps, and then you get some frames doubled in the exported movie, does this mean that the non-doubled frames are lost completely?
So if your VideoFolder module is playing a video at 24fps, and then you do a movie export at 24fps, and then you get some frames doubled in the exported movie, does this mean that the non-doubled frames are lost completely?
- Tue Mar 22, 2022 5:17 pm
- Forum: General Discussion
- Topic: Exporting from "VideoFile" module doubles frames
- Replies: 14
- Views: 5674
Re: Exporting from "VideoFile" module doubles frames
If the VideoFile module's video is 24 fps and you're exporting at 60 fps, then yes, that's exactly what would happen.
- Fri Mar 18, 2022 5:14 pm
- Forum: General Discussion
- Topic: Deactivate license on dead laptop
- Replies: 2
- Views: 1899
Re: Deactivate license on dead laptop
If I remove the hard disk and can successfully boot it on another laptop, will the license deactivate process work or is it doomed to fail because the license is linked to some hardware characteristic in the original laptop ? Yes, most likely it will fail because it is linked to the original laptop...
- Fri Mar 18, 2022 5:13 pm
- Forum: Feature Requests
- Topic: Audio probe
- Replies: 1
- Views: 11338
Re: Audio probe
Ok, but think about what you're asking. How exactly do you listen to anything in a module? A module's sole function is to use numeric values to draw graphics. The fact that the numeric values are coming from audio is incidental. A module doesn't even know what audio is. The more sensible place to ha...
- Mon Mar 14, 2022 4:03 pm
- Forum: Feature Requests
- Topic: VideoFile looping transitions
- Replies: 3
- Views: 10289
Re: VideoFile looping transitions
I was just thinking that if/when a cross dissolve was enabled that Magic would simply open another instance of the VideoFile module as well as add a layered blend module (both would be hidden and in the background) That isn't how the software works. Modules are not added automatically, and modules ...
- Sat Mar 12, 2022 1:26 am
- Forum: General Discussion
- Topic: OSC Sender Frequency
- Replies: 4
- Views: 2426
Re: OSC Sender Frequency
If a value is constantly changing it will never update more than the frame rate. So for most people the maximum would be 60 updates per second (on a 60Hz display).
- Fri Mar 11, 2022 11:10 pm
- Forum: Feature Requests
- Topic: VideoFile looping transitions
- Replies: 3
- Views: 10289
Re: VideoFile looping transitions
I’m pretty sure this has been asked before. The problem with cross fading a video into itself is that you have to have two copies of the video open, and it’s very complicated and also a major resource hog. It isn’t impossible but it’s unlikely to happen anytime soon. Besides, it’s much more efficien...
- Fri Mar 11, 2022 11:08 pm
- Forum: General Discussion
- Topic: OSC Sender Frequency
- Replies: 4
- Views: 2426
Re: OSC Sender Frequency
The OSCSender only sends out an OSC message when the value changes. So for example if it changes from 0 to 1, it will send out a message with a value of 1, but then it won’t send another message (maybe for a long time) until the value changes to 2. I guess I could add some kind of functionality that...
- Thu Mar 10, 2022 5:48 pm
- Forum: General Discussion
- Topic: Spectrum and transparent
- Replies: 3
- Views: 2286
Re: Spectrum and transparent
Some of the movie export formats support transparency. Please see the User's Guide for a detailed explanation: https://magicmusicvisuals.com/downloads ... vieFormats
- Tue Mar 08, 2022 10:26 pm
- Forum: General Discussion
- Topic: Project Won't Load
- Replies: 4
- Views: 2518
Re: Project Won't Load
Ok I'll investigate.
- Tue Mar 08, 2022 10:24 pm
- Forum: General Discussion
- Topic: macOS Video Capture Sources
- Replies: 11
- Views: 6254
Re: macOS Video Capture Sources
By the way, I recommend you try the BlackSyphon utility, that would be a much better workaround for you. https://vdmx.vidvox.net/blog/black-syphon
You run that app, set up your capture device, and then use the SyphonClient module to display it in Magic.
You run that app, set up your capture device, and then use the SyphonClient module to display it in Magic.
- Fri Mar 04, 2022 4:21 pm
- Forum: General Discussion
- Topic: Project Won't Load
- Replies: 4
- Views: 2518
Re: Project Won't Load
In your Magic project, are you just receiving OSC, or are you sending it also?
- Wed Mar 02, 2022 8:31 pm
- Forum: General Discussion
- Topic: macOS Video Capture Sources
- Replies: 11
- Views: 6254
Re: macOS Video Capture Sources
Ok, I was able to replicate the issue of the Blackmagic not showing up unless the VideoCapture module had been previously added in a different project. For some reason the first scan of capture devices (when the VideoCapture module is first added) must not be detecting the Blackmagic. Not sure why. ...
- Tue Mar 01, 2022 6:38 pm
- Forum: General Discussion
- Topic: macOS Video Capture Sources
- Replies: 11
- Views: 6254
Re: macOS Video Capture Sources
I finally had some time to test on macOS Monterey, and I'm not seeing any problems here (with the updated version of Magic). I tested 3 separate physical capture devices. All of them function properly and in the correct order. ManyCam also works properly. Unfortunately I don't have an adapter cable ...
- Fri Feb 25, 2022 5:02 pm
- Forum: General Discussion
- Topic: Crashing on start
- Replies: 3
- Views: 2367
Re: Crashing on start
Deleting the configuration file will usually fix this. See https://magicmusicvisuals.com/forums/vi ... f=2&t=1789 for instructions.
- Wed Feb 23, 2022 8:49 pm
- Forum: General Discussion
- Topic: Loading sample projects quickly at a gig
- Replies: 4
- Views: 2525
Re: Loading sample projects quickly at a gig
You use the File > Import command to combine projects. A project is made up of one or more scenes. Typically there would be at least one scene per song, or multiple scenes per song (verse, chorus, etc.) Yes, MIDI controllers require the Performer version. Please watch the tutorial videos and read th...
- Wed Feb 23, 2022 4:58 pm
- Forum: General Discussion
- Topic: Can this be done with MMV?
- Replies: 1
- Views: 2420
Re: Can this be done with MMV?
Just looking at this very quickly, especially for the first example, I think you could experiment with the Waveform module and the Trails module, maybe using more than one of each of them, and coloring them or blending them somehow.
- Wed Feb 23, 2022 4:56 pm
- Forum: General Discussion
- Topic: quick question on export format
- Replies: 3
- Views: 2508
Re: quick question on export format
Very strange. You would expect ProRes to be more choppy than mp4 because ProRes has a much higher data rate.
So yes, it must be something with your computer but I can't say what exactly.
If you're uploading to YouTube then you should use ProRes anyway, it will be much higher quality.
So yes, it must be something with your computer but I can't say what exactly.
If you're uploading to YouTube then you should use ProRes anyway, it will be much higher quality.
- Wed Feb 23, 2022 4:53 pm
- Forum: General Discussion
- Topic: Live performance strategies
- Replies: 2
- Views: 4222
Re: Live performance strategies
All of those things are very subjective and will depend on your preferences. Don't worry about what other people do, just see what works for you. But definitely practice beforehand and make sure everything functions properly.
- Wed Feb 23, 2022 4:51 pm
- Forum: General Discussion
- Topic: Loading sample projects quickly at a gig
- Replies: 4
- Views: 2525
Re: Loading sample projects quickly at a gig
The idea is that you create a project which has all the scenes you want in it, and then you change scenes with the Playlist.
- Wed Feb 23, 2022 4:49 pm
- Forum: General Discussion
- Topic: Spectrum and transparent
- Replies: 3
- Views: 2286
Re: Spectrum and transparent
Did you watch the tutorial videos?
- Wed Feb 23, 2022 4:48 pm
- Forum: General Discussion
- Topic: MIDI files will not load
- Replies: 7
- Views: 3812
Re: MIDI files will not load
Probably because you need to upgrade to the Performer edition.
- Thu Feb 17, 2022 6:30 pm
- Forum: General Discussion
- Topic: MIDI note Keyboard display
- Replies: 2
- Views: 1938
Re: MIDI note Keyboard display
I'm not sure if a toggle is what's desired. I think that changing the brightness/alpha based on the note velocity is the correct approach. Last question/confirmation: if I want to display a 8x8 pad layout, do I need to use 64 separate polygon modules, each one with its own modifier, etc... ? The Ite...
- Mon Feb 14, 2022 5:18 pm
- Forum: General Discussion
- Topic: Envelope for Magic
- Replies: 4
- Views: 2684
Re: Envelope for Magic
I want to modulate an effect Colour) very slowly over time. My first thought was to generate a tone, then apply an envelope to that in Audacity and use Volume as the modulator in Magic. But my trouble is that I either hear the the tone I use, or I start to see flickering rather than a smooth increa...
- Wed Jan 26, 2022 4:48 pm
- Forum: General Discussion
- Topic: Bad FPS drop
- Replies: 3
- Views: 2932
Re: Bad FPS drop
Keep in mind that usage meters reflect all cores, but Magic can't always use all cores. So for example if the usage says 50%, that might mean one core is 100% and another is 0%.
- Wed Jan 26, 2022 4:47 pm
- Forum: General Discussion
- Topic: files won't load
- Replies: 1
- Views: 1999
Re: files won't load
Not sure. Loading big projects shouldn't be an issue. If you want, you can contact us through our contact page and we will test your project for you.
- Wed Jan 26, 2022 2:54 am
- Forum: General Discussion
- Topic: Exporting Lock Projects with Sources?
- Replies: 9
- Views: 5045
Re: Exporting Lock Projects with Sources?
Wherever they were when you saved the project. Same folder is usually easiest, which is what Collect Assets does.
- Tue Jan 25, 2022 2:22 am
- Forum: General Discussion
- Topic: Bad FPS drop
- Replies: 3
- Views: 2932
Re: Bad FPS drop
Yes, it is an unconstrained environment so you have to manage the frame rate yourself. At some point even the best GPU will go slow if you add enough effects.
- Tue Jan 25, 2022 2:18 am
- Forum: General Discussion
- Topic: Exporting Lock Projects with Sources?
- Replies: 9
- Views: 5045
Re: Exporting Lock Projects with Sources?
I think you’re misunderstanding. If you’re giving them the assets then they won’t have to change anything.
- Fri Jan 21, 2022 4:58 pm
- Forum: General Discussion
- Topic: Exporting Lock Projects with Sources?
- Replies: 9
- Views: 5045
Re: Exporting Lock Projects with Sources?
You can lock the Magic project, but the assets won't be locked. Honestly, I'm pretty sure that no one has ever asked about bundling/locking the assets before.
- Thu Jan 20, 2022 4:53 pm
- Forum: General Discussion
- Topic: Exporting Lock Projects with Sources?
- Replies: 9
- Views: 5045
Re: Exporting Lock Projects with Sources?
No, it doesn't embed the assets, and other people would still have access to them.
- Wed Jan 19, 2022 4:57 pm
- Forum: General Discussion
- Topic: Spout Signal Drops
- Replies: 3
- Views: 2797
Re: Spout Signal Drops
Hmm ok. Nvidia seems to have a lot of problems with introducing new bugs in their drivers. I guess they don't test them very well.
- Tue Jan 18, 2022 6:09 pm
- Forum: General Discussion
- Topic: Spout Signal Drops
- Replies: 3
- Views: 2797
Re: Spout Signal Drops
Hmm I'm not sure but I'll look into it... we don't have any external GPUs around here though. Have you tried it on a normal GPU?
- Tue Jan 18, 2022 4:53 pm
- Forum: General Discussion
- Topic: Exporting Lock Projects with Sources?
- Replies: 9
- Views: 5045
Re: Exporting Lock Projects with Sources?
I think you are looking for the Collect Assets option in the File menu?