Search found 1019 matches
- Sat Dec 07, 2024 9:38 am
- Forum: General Discussion
- Topic: start of shader
- Replies: 4
- Views: 555
Re: start of shader
Where is this parameter located in which context menu? The Magic manual tells you. Right click on a module and select Show Param For. NB. you won't see the Bypass for shaders that don't have input nodes - in that case, you have to use Power. BypassParamMenu.png So far I have always done this with a...
- Sun Nov 24, 2024 12:57 pm
- Forum: General Discussion
- Topic: Just started and have a few questions
- Replies: 3
- Views: 777
Re: Just started and have a few questions
The manual says, "The Iterator module draws its input the specified number of iterations" and "The internal Iterator# reports the current iteration number as controlled by the Iterator module". The manual doesn't tell you how to use the iterator but I've done several tutorials de...
- Sun Nov 24, 2024 8:04 am
- Forum: General Discussion
- Topic: MIDI velocity not responding consistently
- Replies: 1
- Views: 342
Re: MIDI velocity not responding consistently
Hi Joel,
There are other users with vastly more midi knowledge than I but perhaps this thread from a few months ago might give you some pointers...
viewtopic.php?p=12996
There are other users with vastly more midi knowledge than I but perhaps this thread from a few months ago might give you some pointers...
viewtopic.php?p=12996
- Thu Nov 21, 2024 2:33 pm
- Forum: General Discussion
- Topic: Magic training in the wild
- Replies: 0
- Views: 430
Magic training in the wild
When I do visuals, folks always come up after to ask me how I do them and what software I use. I think I may have persuaded many to buy a Magic licence this way over the years. One such bought a licence recently and now, every time we cross paths, he asks me a barrage of questions (even while I'm tr...
- Thu Nov 21, 2024 8:53 am
- Forum: General Discussion
- Topic: Just started and have a few questions
- Replies: 3
- Views: 777
Re: Just started and have a few questions
Hi Text module or TextFile module (Used with iterator ) Mix with original after the Blend - there is a feature request for wet/dry effects Mask takes the value of one image to modulate the transparency of another - it doesn't texture map on 3d objects. Create and download shaders with the ISF Shader...
- Sat Nov 09, 2024 10:20 am
- Forum: General Discussion
- Topic: In the round with ambisonics
- Replies: 10
- Views: 1866
Re: In the round with ambisonics
All went well last night - no technical glitches. I would perhaps make different choices given more opportunity to review it live beforehand but on the whole I am pleased with how it came out. The recording is 360 so navigate around. https://www.youtube.com/watch?v=JHNlNTcLWhk An unwrapped still fro...
- Thu Nov 07, 2024 9:15 am
- Forum: General Discussion
- Topic: using shaders from shadertoy.com
- Replies: 5
- Views: 744
Re: using shaders from shadertoy.com
I think I have had shaders that work in the ISF editor environment but not in Magic I've just had that experience with a multi-buffer shader that ran in the ISF editor but not in Magic. After trying a few obvious attempts to fix it, I gave up with Magic_GLSL_compile_errors.txt giving this error/war...
- Wed Nov 06, 2024 6:41 pm
- Forum: General Discussion
- Topic: scene transition
- Replies: 1
- Views: 422
Re: scene transition
My guess would be that your transition time is longer than your scene length. You show start times in your screenshot. Turn off 'Show start time' to see the scene lengths.
- Tue Nov 05, 2024 4:01 pm
- Forum: General Discussion
- Topic: start of shader
- Replies: 4
- Views: 555
Re: start of shader
Bypass it until you need it. If you can't see the bypass parameter, show it via the context menu. You should be able to work out the rest.
- Sun Nov 03, 2024 6:11 pm
- Forum: General Discussion
- Topic: using shaders from shadertoy.com
- Replies: 5
- Views: 744
Re: using shaders from shadertoy.com
The shaders that will give the most issues are the multi-buffer shaders and any shader that is 'golfed' i.e. optimised for minimal code length. There are also a few specific things that aren't supported which can't be fixed (breaks, cubemaps and others) and some standard issues that are relatively e...
- Sun Nov 03, 2024 5:23 pm
- Forum: General Discussion
- Topic: Move an object from here to there
- Replies: 3
- Views: 556
Re: Move an object from here to there
There was a similar question not long ago: https://magicmusicvisuals.com/forums/viewtopic.php?t=3227 The same advice applies to your question but here's the logic to get from here to there. You need some time for the movement - that could come from a number of sources but let's use an Increase modif...
- Wed Oct 30, 2024 6:20 pm
- Forum: General Discussion
- Topic: Add Additional Folder for shaders not working?
- Replies: 2
- Views: 538
Re: Add Additional Folder for shaders not working?
It's expected - you load them directly from the GLSLShader module.
- Mon Oct 28, 2024 6:56 pm
- Forum: General Discussion
- Topic: MIDI note number of a chord
- Replies: 4
- Views: 778
Re: MIDI note number of a chord
If you implement this node group, you'll be able to see chords. Where 'Midi Piano' is the source midi channel with the chords in it.
Or, if you want to see which notes are being played...
- Sun Oct 27, 2024 8:05 pm
- Forum: General Discussion
- Topic: In the round with ambisonics
- Replies: 10
- Views: 1866
Re: In the round with ambisonics
I'm not doing the audio but, yes, Reaper is driving the piece and feeds its multiple tracks into a VST that (I think) handles the the ambisonics (O3A) decoding and spatialisation. I can't remember the name of the VST but it seems there are several out there. Talking about audio and Magic - one thing...
- Sat Oct 19, 2024 9:18 pm
- Forum: General Discussion
- Topic: In the round with ambisonics
- Replies: 10
- Views: 1866
Re: In the round with ambisonics
Cheers Terry - its on 8/11 in London.
- Sat Oct 19, 2024 7:43 pm
- Forum: General Discussion
- Topic: In the round with ambisonics
- Replies: 10
- Views: 1866
In the round with ambisonics
A collaboration for which I will provide the visuals has been accepted into the Sound/Image24 festival, a week long celebration of audio-visual art. Here is a photo of our piece being tested on a fully circular 360 screen together with 16.2 speakers outputting an ambisonic soundscape. The resolution...
- Sat Oct 19, 2024 6:56 pm
- Forum: General Discussion
- Topic: Load materials for the model
- Replies: 1
- Views: 949
Re: Load materials for the model
Try obj and make sure the corresponding mtl file and image textures match and have no spaces in the filenames. Search for 'mtl' on the forum.
- Thu Oct 10, 2024 9:39 am
- Forum: General Discussion
- Topic: How to get a logo to move?
- Replies: 1
- Views: 1031
Re: How to get a logo to move?
Getting anything to move is a matter of applying modifiers to X and Y (and Z) on translations with Source set to '(No source)'. Getting exact motions, apart from the simplest linear translations, takes a bit of experimentation. Here's an example of a figure of eight. Screenshot 2024-10-10 103227.jpg
- Sun Oct 06, 2024 9:19 am
- Forum: Feature Requests
- Topic: Double Click Scene names to rename scenes...
- Replies: 1
- Views: 1638
Re: Double Click Scene names to rename scenes...
As you know, double-click is already taken. Screenshot 2024-10-06 092154.jpg I hear ya, but a double click isn't vastly less cumbersome than the menu. The fact that there are (at least) three ways to start a scene (arrow, double-click, menu) ignoring automation and playlist gives you sense of the pr...
- Mon Sep 30, 2024 5:51 pm
- Forum: General Discussion
- Topic: Problem with Scene Advance
- Replies: 1
- Views: 1498
Re: Problem with Scene Advance
Can you post a simple version of your project that demonstrates the issue? 5 scenes and skipping the final scene when advancing through the playlist, containing content we have access to.
- Mon Sep 30, 2024 5:29 pm
- Forum: User-Submitted Videos
- Topic: Batik-inspired visualiser, 72 layers of drawing
- Replies: 8
- Views: 3070
Re: Batik-inspired visualiser, 72 layers of drawing
That screen is amazing and suits your lovely visuals!
- Sun Sep 29, 2024 5:02 pm
- Forum: Feature Requests
- Topic: Improved audio input device support
- Replies: 3
- Views: 2264
Re: Improved audio input device support
If that were me, I'd reinstall drivers and check the usb cable. Magic has clearly found the audio interface at some point. When you receive that message, magic can't find the device it had used during the previous session. I don't know enough about asio to say if it would keep a driver in memory but...
- Sat Sep 21, 2024 8:47 pm
- Forum: Feature Requests
- Topic: Improved audio input device support
- Replies: 3
- Views: 2264
Re: Improved audio input device support
I have used a few old audio interfaces without issue: ZOOM U-44 - from 2016 and the M-Box 3 - RIP (2005-2010). I've never used a Behringer but I don't see any reason why that wouldn't work with Magic - except there are folks grumbling online about the quality of its drivers. Have you done all the so...
- Fri Sep 20, 2024 12:01 pm
- Forum: General Discussion
- Topic: midi on staff
- Replies: 1
- Views: 1440
Re: midi on staff
I couldn't access your video. I know little about midi but the video below was created in Magic with a midi file. You'd need a single channel of just the notes you want displayed in instantaneous duration for each note so as not to make a mess. It would be very challenging to generate a clean 'score...
- Wed Sep 18, 2024 2:36 pm
- Forum: General Discussion
- Topic: Using SVG Vector Image Format
- Replies: 2
- Views: 1550
Re: Using SVG Vector Image Format
This has been asked for a few times. The devs have said at various times they'd look into it but nothing has been forthcoming. There are no Magic plugins (as far as I know) but there is an SVG plugin for Resolume. Unfortunately, Resolume didn't like other apps using their plugins so that way is clos...
- Mon Sep 16, 2024 7:23 pm
- Forum: Feature Requests
- Topic: Frequency range selector for waveform
- Replies: 2
- Views: 1689
Re: Frequency range selector for waveform
The Waveform module is a Geometry module hence it is quite resilient to scaling. If you want to focus on the low end, for example, just scale and translate in X until just the low end is visible. However I agree this could be useful especially for circular waveforms that can't easily be scaled (in X...
- Fri Sep 13, 2024 6:31 pm
- Forum: General Discussion
- Topic: Expressions, variables, syntax (etc)
- Replies: 2
- Views: 1783
Re: Expressions, variables, syntax (etc)
The syntax reference for expressions is here: https://github.com/ArashPartow/exprtk/blob/master/readme.txt The Magic user guide has some basic examples: https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#GlobalsInExpressions For a little more advanced use of globals, vars and code in expr...
- Thu Sep 12, 2024 8:45 pm
- Forum: General Discussion
- Topic: Flip V/H vs RotateAxis
- Replies: 2
- Views: 1642
Re: Flip V/H vs RotateAxis
The Flip H and Flip V modules were created by VIDVOX - perhaps there is no easy way to flip media in vdmx. Another use case is it does what is says - some prefer the simplicity. Both flips are very simple glsl shaders and I'm guessing you must be using the iterator with 100s of instances to see degr...
- Thu Sep 12, 2024 8:22 pm
- Forum: General Discussion
- Topic: Scale module not responding to the `Volume` parameter
- Replies: 1
- Views: 1422
Re: Scale module not responding to the `Volume` parameter
It would be better to see a screenshot of your Input Sources window. Do you have audio loaded and is it assigned to source 1 and 2.
- Thu Sep 12, 2024 8:18 pm
- Forum: General Discussion
- Topic: how to introduce y=3*sin(x)?
- Replies: 1
- Views: 1495
Re: how to introduce y=3*sin(x)?
Does this do it for you?
- Fri Sep 06, 2024 3:46 pm
- Forum: Feature Requests
- Topic: Midi, more room for expressions, re-usable globals, transition tool(s)
- Replies: 6
- Views: 4417
Re: Midi, more room for expressions, re-usable globals, transition tool(s)
Different users have different ways of working and I'm just a regular user. If midi feedback was asked for by a fair proportion of users then the devs would take notice. For me, I get enough feedback from the visual. I have an apc-40 but I don't use it - I prefer TouchOSC and feedback would not help...
- Thu Sep 05, 2024 8:18 pm
- Forum: Feature Requests
- Topic: Midi, more room for expressions, re-usable globals, transition tool(s)
- Replies: 6
- Views: 4417
Re: Midi, more room for expressions, re-usable globals, transition tool(s)
No, I think everyone appreciates when features are suggested or there's any contribution to the forum (I do). Why there was no response, I can only say from my pov. 1. Not relevant to me 2. I agree for the odd occasion when I do longer scripts but not enough to respond. 3. I didn't fully understand ...
- Fri Aug 30, 2024 7:38 am
- Forum: General Discussion
- Topic: Magic Not Maxing Out GPU (or anything)
- Replies: 1
- Views: 2495
Re: Magic Not Maxing Out GPU (or anything)
You're doing something wrong if you're not using 100% gpu. Seriously, try Afterburner, that gives a more accurate picture of resource use. Some things are parallel, some are serial (audio, video), some are memory based, some storage based (audio, video). So if your scene has few things that can be p...
- Fri Aug 23, 2024 3:47 pm
- Forum: General Discussion
- Topic: Demo version, Spount and NDI
- Replies: 5
- Views: 3289
Re: Demo version, Spount and NDI
Magic will only output one Spout per instance and only on the same machine. NDI will do more if you have the right hardware/network. Recommend you try Spout and NDI test sources that come with their installs if you're not already familiar with the technology. This thread gives some advice for NDI: h...
- Fri Aug 23, 2024 6:37 am
- Forum: User-Submitted Videos
- Topic: Another psytrance music video - lots of different MMV effects
- Replies: 5
- Views: 4081
Re: Another psytrance music video - lots of different MMV effects
There is a lot in there and it works very well. Nice one.
- Sun Aug 18, 2024 11:36 am
- Forum: General Discussion
- Topic: CMD+SHIFT+A toggled off?
- Replies: 2
- Views: 2528
Re: CMD+SHIFT+A toggled off?
Check System Preferences -> Keyboard -> Keyboard Shortcuts to see if any system command is assigned. Perhaps just a dirty/old/damaged keyboard? I would say it's very unlikely to be something in Magic. There's a hot key for my KVM that switches computer on occasion but I've never worked out what it is.
- Sat Jul 20, 2024 9:28 am
- Forum: Feature Requests
- Topic: Key Frames
- Replies: 4
- Views: 5981
Re: Key Frames
There's a fairly comprehensive discussion (with screenshots) about responding to time-based events in this thread: https://magicmusicvisuals.com/forums/viewtopic.php?t=2950 If you need more basic info on the Increase modifier, look here: https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#...
- Fri Jul 19, 2024 7:48 am
- Forum: Feature Requests
- Topic: Key Frames
- Replies: 4
- Views: 5981
Re: Key Frames
Any Increase modifier acts as a timer from the start of a scene (or a reset) at which you can choose your moment. There is also the PlaybackTime internal that is a timer from the start of the loaded audio. Both in seconds. There's no absolute time for a clock but there are no doubt many apps out the...
- Fri Jul 19, 2024 7:14 am
- Forum: General Discussion
- Topic: Graphics card spec summer 2024
- Replies: 3
- Views: 5509
Re: Graphics card spec summer 2024
It has been a little while since I looked but you're right, laptop GPUs are hobbled on memory now - very disappointing. I've had 24gb on my desktop for years, I'd just assumed they'd stay the same or even go up, even for laptops, especially for machine learning. Luckily, Magic doesn't have to be too...
- Wed Jul 17, 2024 6:18 pm
- Forum: General Discussion
- Topic: Graphics card spec summer 2024
- Replies: 3
- Views: 5509
Re: Graphics card spec summer 2024
Screenshot 2024-07-17 190805.jpg Almost anything would be better than T2000. A 4090 would be more headroom for sure but a matter of degrees over other cards. The only reason to definitely go for a 4090 is for the 24GB. I do quite nicely on a 2080 though I hit frame rate slow downs in some heavier s...
- Sun Jul 07, 2024 7:33 pm
- Forum: General Discussion
- Topic: Utilizar reckordbox con DDj 400 y magic music visuals
- Replies: 6
- Views: 11200
Re: Utilizar reckordbox con DDj 400 y magic music visuals
Perhaps Voicemeeter might help you. But it sounds like you'd be better off asking in the rekordbox forums.
- Sat Jul 06, 2024 9:03 pm
- Forum: General Discussion
- Topic: Translation distortion of 3D
- Replies: 0
- Views: 6175
Translation distortion of 3D
No rotation or scaling - just translation in X.
- Sat Jul 06, 2024 8:43 pm
- Forum: User-Submitted Videos
- Topic: Doom \m/
- Replies: 1
- Views: 4487
Re: Doom \m/
Ah, good old Tony Benn. Putin has run out of bullets and must fawn to kim jong un for a resupply. But we shouldn't get political on this forum!
Nice vid tho.
Nice vid tho.
- Mon Jun 17, 2024 8:20 pm
- Forum: User-Submitted Videos
- Topic: Fresh Pressed Deity - psytrance music video
- Replies: 4
- Views: 5415
Re: Fresh Pressed Deity - psytrance music video
I like it. Visually well done and suits the music. Overuse of kaleidoscope IMO, though it is put to some good use in the first half - second half is gratuitous kaleidoscope. Make sure your images reach the edge of the output and you have Corners turned on when using it. I hope to see more of your st...
- Fri Jun 14, 2024 9:33 pm
- Forum: General Discussion
- Topic: automation
- Replies: 6
- Views: 5681
Re: automation
Midi and perhaps OSC but not Ableton Link. You'd need the Performer version.
- Fri Jun 14, 2024 7:26 pm
- Forum: General Discussion
- Topic: automation
- Replies: 6
- Views: 5681
Re: automation
Yes, there are simple ways and more complex ways to automate to time (and midi/osc, audio). The simplest and arguably powerful is to use the playlist. At the module level, where appropriate, parameter modifiers default to 1 second and you adjust it up or down to shorten or lengthen the period. If yo...
- Fri May 31, 2024 5:29 am
- Forum: General Discussion
- Topic: Sound Not Working In Magic
- Replies: 4
- Views: 5414
Re: Sound Not Working In Magic
Inspect your magic config and the audio section of device manager, for duplicates. You could also try disabling/enabling/defaulting audio devices from the Windows Sounds->Playback dialogue.
- Thu May 30, 2024 6:47 pm
- Forum: General Discussion
- Topic: Sound Not Working In Magic
- Replies: 4
- Views: 5414
Re: Sound Not Working In Magic
Try Help-> Reset All Settings? Perhaps the audio config got messed up.
- Tue May 14, 2024 5:58 pm
- Forum: Feature Requests
- Topic: Circular Waveform Sizing
- Replies: 0
- Views: 7458
Circular Waveform Sizing
There are many ways to roll one's own circular waveform but it's great to be able to add a quick circular wf when constructing scenes live or semi-live. The circular waveform's peaks are big for most music which is great for some cases but it is also nice to have the peaks scaled down. For a non-cir...
- Sun Apr 28, 2024 7:06 pm
- Forum: User-Submitted Videos
- Topic: Magic Mushrooms
- Replies: 4
- Views: 7322
Magic Mushrooms
A short demo I just posted to my channel. Simply scaled 3d models bopping to some dubstep. It was challenging to get the models to integrate with the background and it is still not very convincing but, Magic isn't a 3d modeller, so its not too bad.
- Sun Apr 28, 2024 7:01 pm
- Forum: General Discussion
- Topic: Help! NDI plug install
- Replies: 3
- Views: 8619
Re: Help! NDI plug install
Resolume 7 has abandoned FFGL so unless you copied DLLs from a previous version, you wouldn't. Here's one that works that you might try: https://www.7dex.de/works/ffgl-plugin-32-64-mpeg-artifacts/ If this doesn't (easily) work then there is something more fundamentally wrong. Send a screen shot or t...
- Tue Apr 23, 2024 9:13 am
- Forum: General Discussion
- Topic: Starfield n Spectrum blend mode not working as expected
- Replies: 2
- Views: 5733
Re: Starfield n Spectrum blend mode not working as expected
The spectrum has a transparent background but, because you're using effects on the spectrum, this removes the alpha. You could add a lumakey to recreate it but this has the drawback that dark areas of the image will show the background (stars). You'd be better off simplifying it and using a Mask mod...
- Wed Apr 17, 2024 7:07 pm
- Forum: Feature Requests
- Topic: Feature request: Video fade in / out and better GPU efficiency.
- Replies: 1
- Views: 6013
Re: Feature request: Video fade in / out and better GPU efficiency.
Magic on my rtx2080 pc idles at around 18% gpu on an empty scene. As to fading in and out, there are several ways. Top and tail the playlist with empty scenes. Have a Transparency node add a small Threshold on Volume and a healthy chunk of Smoothing. Use a Mix node with just one input with modifiers...
- Mon Apr 08, 2024 6:32 pm
- Forum: General Discussion
- Topic: Resolved - Activation support
- Replies: 0
- Views: 8559
Resolved - Activation support
Hey I sent an email last week and a day later a message through the contact page. Magic's activation is still playing up for me. I've been getting this every time I start the program Capture.PNG I can enter my key and get in but on restarting the app, get it same thing again. Deactivating the app do...
- Sun Mar 31, 2024 7:36 pm
- Forum: General Discussion
- Topic: Utilizar reckordbox con DDj 400 y magic music visuals
- Replies: 6
- Views: 11200
Re: Utilizar reckordbox con DDj 400 y magic music visuals
Sounds like your almost there. Did you make sure that 'listen' is checked? Then set your Playback thru your DDJ.
.
.
- Tue Mar 26, 2024 6:55 pm
- Forum: General Discussion
- Topic: Utilizar reckordbox con DDj 400 y magic music visuals
- Replies: 6
- Views: 11200
Re: Utilizar reckordbox con DDj 400 y magic music visuals
The controller is just a controller, no? It doesn't do any audio. I don't really know reckordbox but I would imagine its like any other audio app. Are you using the built-in sound card or external sound card? Either way, to set up VBCable for magic to react to, it needs to be installed and enabled o...
- Tue Mar 26, 2024 6:27 pm
- Forum: General Discussion
- Topic: Help! NDI plug install
- Replies: 3
- Views: 8619
Re: Help! NDI plug install
I was rocking 10.16 of NDI plugins for a gig a short while ago from my PC across a switch to a mac, live streaming the performance through OBS. That worked without any of the difficulty you seem to be having. I upgraded to 10.21 now and it still works (get a test image) without issue and didn't have...
- Sat Mar 16, 2024 4:36 pm
- Forum: Feature Requests
- Topic: Aligning media
- Replies: 0
- Views: 10454
Aligning media
Most media/elements comes into Magic aligned to centre. Only text can come in left or right aligned. When dealing with elements of similar dimensions this isn't an issue but, especially in JPEGFolder and VideoFolder, when elements have significantly different dimensions, it would be good to left or ...
- Sat Mar 16, 2024 3:02 pm
- Forum: General Discussion
- Topic: Rotated images on Windows
- Replies: 0
- Views: 8785
Rotated images on Windows
I've been preparing some images (removing background, scaling, rotating, adding green screen etc). Part of my workflow is to prepare images for one side of the output then rotate them (using Windows Explorer context menu 'Rotate Right') to suit another. While doing this I note that the Magic Image a...
- Tue Mar 12, 2024 8:10 pm
- Forum: General Discussion
- Topic: Create a global value that randomly switches between -1 and 1
- Replies: 1
- Views: 5875
- Mon Mar 11, 2024 11:09 pm
- Forum: General Discussion
- Topic: Reset a parameter on input change
- Replies: 3
- Views: 6376
Re: Reset a parameter on input change
This is a little simpler and will run for hours without slipping. For added security, put the ramp in a global.
- Sat Mar 09, 2024 9:31 am
- Forum: General Discussion
- Topic: Performant transparency when iterating
- Replies: 4
- Views: 9256
Re: Performant transparency when iterating
Tying up this thread, this is what I had in mind during a waking up dream - the poly arrangement changes on the beat. 144 polys in total for the cube with no cooling fan noise. Nice!
- Fri Mar 08, 2024 10:14 pm
- Forum: General Discussion
- Topic: Performant transparency when iterating
- Replies: 4
- Views: 9256
Re: Performant transparency when iterating
perhaps a custom ISF would make a good workaround Even the simplest ISF has a similar overhead as Transparency and other FX. Unless you meant something else? How about a pseudo-random number generator? An interesting idea. I had trouble with your link but rolled my own simple PRNG with an expressio...
- Fri Mar 08, 2024 5:44 pm
- Forum: General Discussion
- Topic: Performant transparency when iterating
- Replies: 4
- Views: 9256
Performant transparency when iterating
I use random triggers a lot with iterators, often to randomise the colour across iterations. In this case, I want to use a random trigger to control the transparency of polygons. In Magic there are two ways to add transparency - using a colour node or a transparency node. A colour node requires both...
- Thu Feb 22, 2024 9:32 pm
- Forum: General Discussion
- Topic: Simple Fading
- Replies: 4
- Views: 7539
Re: Simple Fading
Yes, the scene or media would still be running. But you could also have a power off on the scene that activates when the fade is complete. Sync the two nodes using a global. Screenshot 2024-02-22 212809.png Also, depending on your exact use-case, a multimix may work for you. That will turn off input...
- Thu Feb 22, 2024 7:34 pm
- Forum: General Discussion
- Topic: use Videofile in more than one scene without restart
- Replies: 1
- Views: 5950
Re: use Videofile in more than one scene without restart
Put the video in its own scene (e.g. MyVid) then use the MyVid scene in all your other scenes. If you play a scene without MyVid within it, the video will restart when it plays again.
- Thu Feb 22, 2024 6:49 pm
- Forum: General Discussion
- Topic: Simple Fading
- Replies: 4
- Views: 7539
Re: Simple Fading
Add some smoothing...
- Thu Feb 22, 2024 1:56 pm
- Forum: General Discussion
- Topic: Just purchased MMV. Wont save on Macbook 2013
- Replies: 8
- Views: 11779
Re: Just purchased MMV. Wont save on Macbook 2013
I'm no mac person but in the video you're trying to save to the Samples folder which is within the Magic application and is therefore likely a permissions error. Try saving to another location, somewhere you have write permissions.
- Thu Feb 22, 2024 1:36 pm
- Forum: General Discussion
- Topic: for and while loops in expressions
- Replies: 2
- Views: 6266
Re: for and while loops in expressions
Given there is no Magic specific guidance for expressions and Magic doesn't implement all of ExprTk, for things like this you just have to suck it and see. If a function is implemented you'll get a param error given nothing else. With a unimplemented function you'll get a reserved keyword error. The...
- Wed Feb 21, 2024 10:52 pm
- Forum: General Discussion
- Topic: Randomize JPEG folder
- Replies: 12
- Views: 16877
Re: Randomize JPEG folder
Ignore the image. That'll never work. Follow the instructions below in the next reply.
- Tue Feb 20, 2024 10:42 pm
- Forum: General Discussion
- Topic: Randomize JPEG folder
- Replies: 12
- Views: 16877
Re: Randomize JPEG folder
OK the advice above still works and now we have the much longer Hold. Perhaps you don't really want real random? I'm guessing you want to display each image once and only once in a random order. And when you say "with no result", really? There isn't any way to have a randomised sequence th...
- Sun Feb 18, 2024 11:58 pm
- Forum: General Discussion
- Topic: Sound card stopped being recognized by magic on primary machine.
- Replies: 3
- Views: 6625
Re: Sound card stopped being recognized by magic on primary machine.
Try Help-> Reset All Settings? Perhaps the audio config got messed up.
- Thu Feb 15, 2024 2:31 pm
- Forum: Feature Requests
- Topic: Any chance of introducing a pngfolder
- Replies: 7
- Views: 8739
Re: Any chance of introducing a pngfolder
This has been asked for by others: viewtopic.php?p=10830
Despite the performance caveats, I have also had a need (for alpha purposes) and appreciate the bump.
But, who knows, maybe already implemented in the next version!
Despite the performance caveats, I have also had a need (for alpha purposes) and appreciate the bump.
But, who knows, maybe already implemented in the next version!
- Mon Feb 12, 2024 10:19 pm
- Forum: General Discussion
- Topic: Start separate Video scenes by audio sound FXs...?
- Replies: 3
- Views: 6689
Re: Start separate Video scenes by audio sound FXs...?
A Threshold modifier on the VideoFile Power parameter?
- Mon Feb 12, 2024 10:52 am
- Forum: User-Submitted Videos
- Topic: Time-Distortion Effect
- Replies: 2
- Views: 9061
Re: Time-Distortion Effect
That's a very nice effect - especially in real-time. I occasionally use an older FFGL which does a similar effect (ModularDelay) but if the buffer count pushes the limit of GPU memory it can crash Magic. FFGL will likely be deprecated with v3 so that won't be a long term option.
- Fri Feb 02, 2024 10:30 pm
- Forum: General Discussion
- Topic: Text module expression: Show only last line of text-file
- Replies: 4
- Views: 7854
Re: Text module expression: Show only last line of text-file
Magic only uses the maths and logic parts of the expression toolkit. Expressions must return a number.
It is not possible to write your file in reverse? Or find some way to tail it outside of Magic.
It is not possible to write your file in reverse? Or find some way to tail it outside of Magic.
- Thu Feb 01, 2024 5:56 pm
- Forum: General Discussion
- Topic: Text module expression: Show only last line of text-file
- Replies: 4
- Views: 7854
Re: Text module expression: Show only last line of text-file
There's no expression or internal that will give you the last line of a text file. At the risk of being obvious, why not just enter the number of lines?
- Wed Jan 24, 2024 10:19 pm
- Forum: User-Submitted Videos
- Topic: Parahelion
- Replies: 0
- Views: 10476
Parahelion
Twenty minutes of ambient - although predominantly ai, magic was used.
- Wed Jan 17, 2024 6:21 pm
- Forum: General Discussion
- Topic: Contextual Hotkeys?
- Replies: 3
- Views: 8242
Re: Contextual Hotkeys?
The playlist has keyboard hotkeys for next and previous. You can just use the playlist directly or the internal global value of the playlist, "Playlist Entry #" in modules.
- Fri Jan 12, 2024 8:39 pm
- Forum: General Discussion
- Topic: Crash!!
- Replies: 1
- Views: 5822
Re: Crash!!
First thing after this sort of situation, if you can't get into Magic is to remove the config file.
- Thu Jan 11, 2024 11:48 am
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 14084
Re: Effective use of OSC file reload
I ran this batch file:
And used the triangle oscillator set to 2.0.
While the batch file executed, Magic updated the text once per second.
Code: Select all
:a
echo %time% > time.txt
timeout /t 1 /nobreak
goto a
While the batch file executed, Magic updated the text once per second.
- Tue Jan 09, 2024 4:59 pm
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 14084
Re: Effective use of OSC file reload
If it is a race or blocking condition making it unreliable then perhaps working around it would be better. For example, continually re-loading the text file from the text file node using an oscillator. At the very least, it might help you debug/diagnose.
- Sun Jan 07, 2024 11:09 pm
- Forum: General Discussion
- Topic: Possible to achieve this effect?
- Replies: 4
- Views: 9043
Re: Possible to achieve this effect?
You must not be familiar with...
https://editor.isf.video/shaders?q=Floy ... vate=false
https://editor.isf.video/shaders?q=Floy ... vate=false
- Sun Jan 07, 2024 6:37 pm
- Forum: General Discussion
- Topic: Possible to achieve this effect?
- Replies: 4
- Views: 9043
Re: Possible to achieve this effect?
I reckon it's more Floyd-Steinberg. Use a Resolution node to increase the dither effect.
- Sat Jan 06, 2024 11:19 am
- Forum: General Discussion
- Topic: Newbie needing Magic files!
- Replies: 2
- Views: 7179
Re: Newbie needing Magic files!
Hey sharkford, Not many rules in this forum and I don't think anyone would mind you asking. The technical side of visuals is a relatively small part, in my opinion, and most of my thinking goes into what is new, interesting, awesome, perfect, whatever. This is the first downside to your request. You...
- Thu Jan 04, 2024 1:59 pm
- Forum: General Discussion
- Topic: How to create a control range that starts with a negative value using MIDI controller
- Replies: 4
- Views: 8360
Re: How to create a control range that starts with a negative value using MIDI controller
This does what you describe, no?
- Thu Jan 04, 2024 12:24 am
- Forum: General Discussion
- Topic: How to create a control range that starts with a negative value using MIDI controller
- Replies: 4
- Views: 8360
Re: How to create a control range that starts with a negative value using MIDI controller
There are just seven modifiers that allow -ve values and most of them don't make much sense - when would one ever want to Trigger or Clamp on -ve values? Offset, Scale, ok but the others are arguable. You could use a global to go from -20 to 20 and use that to scale in an expression, same with offse...
- Tue Jan 02, 2024 7:12 pm
- Forum: General Discussion
- Topic: "Param range" and "use as toggle" missing from MIDI options?
- Replies: 2
- Views: 6832
Re: "Param range" and "use as toggle" missing from MIDI options?
I can't test midi here right now but I think you have to assign the param to the modifier first, then you will see the option to clear the param and adjust its range.
- Fri Dec 29, 2023 10:57 pm
- Forum: General Discussion
- Topic: Audio is not playing anymore and it's not embedding it into exported files
- Replies: 5
- Views: 8010
Re: Audio is not playing anymore and it's not embedding it into exported files
I'm not a mac user but have you tried Reset All Settings?
- Mon Dec 25, 2023 7:12 pm
- Forum: User-Submitted Videos
- Topic: Just Playing Again
- Replies: 2
- Views: 9425
Re: Just Playing Again
Also just playing... ran a screenshot from your vid through SDXL with the prompt "a row of mech warriors". Unfortunately, AI video tech is far behind AI image tech right now so creating a video would not be viable - but perhaps one day in our lifetime. a row of mech warriors [SDXL sd_xl_ba...
- Fri Dec 22, 2023 11:18 am
- Forum: General Discussion
- Topic: Iterator sphere - calculate normal?
- Replies: 2
- Views: 23184
Re: Iterator sphere - calculate normal?
Merry Christmas to all forum members
- Wed Dec 20, 2023 6:15 pm
- Forum: General Discussion
- Topic: Iterator sphere - calculate normal?
- Replies: 2
- Views: 23184
Re: Iterator sphere - calculate normal?
Still can't find a way to do it genuinely, but rotating all objects in the opposite direction to the rotation of the sphere almost works if you ignore the objects at the back (and the top and bottom).
- Fri Dec 15, 2023 2:56 pm
- Forum: User-Submitted Videos
- Topic: 3 music lyrics videos [update]
- Replies: 11
- Views: 19975
Re: 2 music lyrics videos
Thought the talk part of the vocal is great. Thinking it would be great to have magic ingest srt for lyrical songs or poetry.
- Tue Dec 05, 2023 10:34 pm
- Forum: General Discussion
- Topic: Anomalous Noodle
- Replies: 4
- Views: 49874
Re: Anomalous Noodle
I still don't know how, sorry, but I've noticed something else. The errant noodle is connected to the null in the other scene. When the null node is moved around in the first scene, the noodle moves in the second scene. I have deleted almost everything in both scenes except for the null in the first...
- Mon Dec 04, 2023 11:04 pm
- Forum: General Discussion
- Topic: Anomalous Noodle
- Replies: 4
- Views: 49874
Re: Anomalous Noodle
It persists through a save too so I've attached a simple project (can only attached 3 files - hence the reply).
- Mon Dec 04, 2023 11:03 pm
- Forum: General Discussion
- Topic: Anomalous Noodle
- Replies: 4
- Views: 49874
Anomalous Noodle
A small and curious but not at all serious anomaly to report. A persistent errant noodle with an orphan, tethered terminus which is otherwise functional. Although apparently not connected to any node it transmits the contents of the previous scene - even though the previous scene isn't fully connect...
- Sat Dec 02, 2023 12:12 pm
- Forum: General Discussion
- Topic: Iterator sphere - calculate normal?
- Replies: 2
- Views: 23184
Iterator sphere - calculate normal?
I've been playing around again with iterators in 3D. A sphere is relatively straightforward and works great when the object being distributed is also a sphere. However, when distributing 3d objects with few planes of symmetry or when distributing 2d elements, the rotation of each element on the surf...
- Sat Nov 25, 2023 9:03 pm
- Forum: General Discussion
- Topic: Ramp to Max
- Replies: 2
- Views: 13347
- Fri Nov 24, 2023 10:10 pm
- Forum: General Discussion
- Topic: 3d model. Need help
- Replies: 1
- Views: 11789
Re: 3d model. Need help
Some have had success with a number of formats. I prefer dae and obj.
What do you have so far?
What do you have so far?
- Sat Nov 04, 2023 8:10 pm
- Forum: General Discussion
- Topic: JPGs with crossfade transitions
- Replies: 2
- Views: 216652
Re: JPGs with crossfade transitions
Addendum: it is also possible to crossfade using just two JPEGFolders connected to a Mix node, using a global to alternate between the images.