A short demo I just posted to my channel. Simply scaled 3d models bopping to some dubstep. It was challenging to get the models to integrate with the background and it is still not very convincing but, Magic isn't a 3d modeller, so its not too bad.
Search found 970 matches
- Sun Apr 28, 2024 7:06 pm
- Forum: User-Submitted Videos
- Topic: Magic Mushrooms
- Replies: 1
- Views: 12
- Sun Apr 28, 2024 7:01 pm
- Forum: General Discussion
- Topic: Help! NDI plug install
- Replies: 3
- Views: 1947
Re: Help! NDI plug install
Resolume 7 has abandoned FFGL so unless you copied DLLs from a previous version, you wouldn't. Here's one that works that you might try: https://www.7dex.de/works/ffgl-plugin-32-64-mpeg-artifacts/ If this doesn't (easily) work then there is something more fundamentally wrong. Send a screen shot or t...
- Tue Apr 23, 2024 9:13 am
- Forum: General Discussion
- Topic: Starfield n Spectrum blend mode not working as expected
- Replies: 2
- Views: 153
Re: Starfield n Spectrum blend mode not working as expected
The spectrum has a transparent background but, because you're using effects on the spectrum, this removes the alpha. You could add a lumakey to recreate it but this has the drawback that dark areas of the image will show the background (stars). You'd be better off simplifying it and using a Mask mod...
- Wed Apr 17, 2024 7:07 pm
- Forum: Feature Requests
- Topic: Feature request: Video fade in / out and better GPU efficiency.
- Replies: 1
- Views: 401
Re: Feature request: Video fade in / out and better GPU efficiency.
Magic on my rtx2080 pc idles at around 18% gpu on an empty scene. As to fading in and out, there are several ways. Top and tail the playlist with empty scenes. Have a Transparency node add a small Threshold on Volume and a healthy chunk of Smoothing. Use a Mix node with just one input with modifiers...
- Mon Apr 08, 2024 6:32 pm
- Forum: General Discussion
- Topic: Resolved - Activation support
- Replies: 0
- Views: 482
Resolved - Activation support
Hey I sent an email last week and a day later a message through the contact page. Magic's activation is still playing up for me. I've been getting this every time I start the program Capture.PNG I can enter my key and get in but on restarting the app, get it same thing again. Deactivating the app do...
- Sun Mar 31, 2024 7:36 pm
- Forum: General Discussion
- Topic: Utilizar reckordbox con DDj 400 y magic music visuals
- Replies: 4
- Views: 3252
Re: Utilizar reckordbox con DDj 400 y magic music visuals
Sounds like your almost there. Did you make sure that 'listen' is checked? Then set your Playback thru your DDJ.
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- Tue Mar 26, 2024 6:55 pm
- Forum: General Discussion
- Topic: Utilizar reckordbox con DDj 400 y magic music visuals
- Replies: 4
- Views: 3252
Re: Utilizar reckordbox con DDj 400 y magic music visuals
The controller is just a controller, no? It doesn't do any audio. I don't really know reckordbox but I would imagine its like any other audio app. Are you using the built-in sound card or external sound card? Either way, to set up VBCable for magic to react to, it needs to be installed and enabled o...
- Tue Mar 26, 2024 6:27 pm
- Forum: General Discussion
- Topic: Help! NDI plug install
- Replies: 3
- Views: 1947
Re: Help! NDI plug install
I was rocking 10.16 of NDI plugins for a gig a short while ago from my PC across a switch to a mac, live streaming the performance through OBS. That worked without any of the difficulty you seem to be having. I upgraded to 10.21 now and it still works (get a test image) without issue and didn't have...
- Sat Mar 16, 2024 4:36 pm
- Forum: Feature Requests
- Topic: Aligning media
- Replies: 0
- Views: 2184
Aligning media
Most media/elements comes into Magic aligned to centre. Only text can come in left or right aligned. When dealing with elements of similar dimensions this isn't an issue but, especially in JPEGFolder and VideoFolder, when elements have significantly different dimensions, it would be good to left or ...
- Sat Mar 16, 2024 3:02 pm
- Forum: General Discussion
- Topic: Rotated images on Windows
- Replies: 0
- Views: 879
Rotated images on Windows
I've been preparing some images (removing background, scaling, rotating, adding green screen etc). Part of my workflow is to prepare images for one side of the output then rotate them (using Windows Explorer context menu 'Rotate Right') to suit another. While doing this I note that the Magic Image a...
- Tue Mar 12, 2024 8:10 pm
- Forum: General Discussion
- Topic: Create a global value that randomly switches between -1 and 1
- Replies: 1
- Views: 815
- Mon Mar 11, 2024 11:09 pm
- Forum: General Discussion
- Topic: Reset a parameter on input change
- Replies: 3
- Views: 888
Re: Reset a parameter on input change
This is a little simpler and will run for hours without slipping. For added security, put the ramp in a global.
- Sat Mar 09, 2024 9:31 am
- Forum: General Discussion
- Topic: Performant transparency when iterating
- Replies: 4
- Views: 1111
Re: Performant transparency when iterating
Tying up this thread, this is what I had in mind during a waking up dream - the poly arrangement changes on the beat. 144 polys in total for the cube with no cooling fan noise. Nice!
- Fri Mar 08, 2024 10:14 pm
- Forum: General Discussion
- Topic: Performant transparency when iterating
- Replies: 4
- Views: 1111
Re: Performant transparency when iterating
perhaps a custom ISF would make a good workaround Even the simplest ISF has a similar overhead as Transparency and other FX. Unless you meant something else? How about a pseudo-random number generator? An interesting idea. I had trouble with your link but rolled my own simple PRNG with an expressio...
- Fri Mar 08, 2024 5:44 pm
- Forum: General Discussion
- Topic: Performant transparency when iterating
- Replies: 4
- Views: 1111
Performant transparency when iterating
I use random triggers a lot with iterators, often to randomise the colour across iterations. In this case, I want to use a random trigger to control the transparency of polygons. In Magic there are two ways to add transparency - using a colour node or a transparency node. A colour node requires both...
- Thu Feb 22, 2024 9:32 pm
- Forum: General Discussion
- Topic: Simple Fading
- Replies: 4
- Views: 964
Re: Simple Fading
Yes, the scene or media would still be running. But you could also have a power off on the scene that activates when the fade is complete. Sync the two nodes using a global. Screenshot 2024-02-22 212809.png Also, depending on your exact use-case, a multimix may work for you. That will turn off input...
- Thu Feb 22, 2024 7:34 pm
- Forum: General Discussion
- Topic: use Videofile in more than one scene without restart
- Replies: 1
- Views: 835
Re: use Videofile in more than one scene without restart
Put the video in its own scene (e.g. MyVid) then use the MyVid scene in all your other scenes. If you play a scene without MyVid within it, the video will restart when it plays again.
- Thu Feb 22, 2024 6:49 pm
- Forum: General Discussion
- Topic: Simple Fading
- Replies: 4
- Views: 964
Re: Simple Fading
Add some smoothing...
- Thu Feb 22, 2024 1:56 pm
- Forum: General Discussion
- Topic: Just purchased MMV. Wont save on Macbook 2013
- Replies: 8
- Views: 2355
Re: Just purchased MMV. Wont save on Macbook 2013
I'm no mac person but in the video you're trying to save to the Samples folder which is within the Magic application and is therefore likely a permissions error. Try saving to another location, somewhere you have write permissions.
- Thu Feb 22, 2024 1:36 pm
- Forum: General Discussion
- Topic: for and while loops in expressions
- Replies: 2
- Views: 845
Re: for and while loops in expressions
Given there is no Magic specific guidance for expressions and Magic doesn't implement all of ExprTk, for things like this you just have to suck it and see. If a function is implemented you'll get a param error given nothing else. With a unimplemented function you'll get a reserved keyword error. The...
- Wed Feb 21, 2024 10:52 pm
- Forum: General Discussion
- Topic: Randomize JPEG folder
- Replies: 12
- Views: 6368
Re: Randomize JPEG folder
Ignore the image. That'll never work. Follow the instructions below in the next reply.
- Tue Feb 20, 2024 10:42 pm
- Forum: General Discussion
- Topic: Randomize JPEG folder
- Replies: 12
- Views: 6368
Re: Randomize JPEG folder
OK the advice above still works and now we have the much longer Hold. Perhaps you don't really want real random? I'm guessing you want to display each image once and only once in a random order. And when you say "with no result", really? There isn't any way to have a randomised sequence th...
- Sun Feb 18, 2024 11:58 pm
- Forum: General Discussion
- Topic: Sound card stopped being recognized by magic on primary machine.
- Replies: 2
- Views: 884
Re: Sound card stopped being recognized by magic on primary machine.
Try Help-> Reset All Settings? Perhaps the audio config got messed up.
- Thu Feb 15, 2024 2:31 pm
- Forum: Feature Requests
- Topic: Any chance of introducing a pngfolder
- Replies: 5
- Views: 1274
Re: Any chance of introducing a pngfolder
This has been asked for by others: viewtopic.php?p=10830
Despite the performance caveats, I have also had a need (for alpha purposes) and appreciate the bump.
But, who knows, maybe already implemented in the next version!
Despite the performance caveats, I have also had a need (for alpha purposes) and appreciate the bump.
But, who knows, maybe already implemented in the next version!
- Mon Feb 12, 2024 10:19 pm
- Forum: General Discussion
- Topic: Start separate Video scenes by audio sound FXs...?
- Replies: 3
- Views: 943
Re: Start separate Video scenes by audio sound FXs...?
A Threshold modifier on the VideoFile Power parameter?
- Mon Feb 12, 2024 10:52 am
- Forum: User-Submitted Videos
- Topic: Time-Distortion Effect
- Replies: 2
- Views: 2568
Re: Time-Distortion Effect
That's a very nice effect - especially in real-time. I occasionally use an older FFGL which does a similar effect (ModularDelay) but if the buffer count pushes the limit of GPU memory it can crash Magic. FFGL will likely be deprecated with v3 so that won't be a long term option.
- Fri Feb 02, 2024 10:30 pm
- Forum: General Discussion
- Topic: Text module expression: Show only last line of text-file
- Replies: 4
- Views: 1458
Re: Text module expression: Show only last line of text-file
Magic only uses the maths and logic parts of the expression toolkit. Expressions must return a number.
It is not possible to write your file in reverse? Or find some way to tail it outside of Magic.
It is not possible to write your file in reverse? Or find some way to tail it outside of Magic.
- Thu Feb 01, 2024 5:56 pm
- Forum: General Discussion
- Topic: Text module expression: Show only last line of text-file
- Replies: 4
- Views: 1458
Re: Text module expression: Show only last line of text-file
There's no expression or internal that will give you the last line of a text file. At the risk of being obvious, why not just enter the number of lines?
- Wed Jan 24, 2024 10:19 pm
- Forum: User-Submitted Videos
- Topic: Parahelion
- Replies: 0
- Views: 2080
Parahelion
Twenty minutes of ambient - although predominantly ai, magic was used.
- Wed Jan 17, 2024 6:21 pm
- Forum: General Discussion
- Topic: Contextual Hotkeys?
- Replies: 3
- Views: 2108
Re: Contextual Hotkeys?
The playlist has keyboard hotkeys for next and previous. You can just use the playlist directly or the internal global value of the playlist, "Playlist Entry #" in modules.
- Fri Jan 12, 2024 8:39 pm
- Forum: General Discussion
- Topic: Crash!!
- Replies: 1
- Views: 1512
Re: Crash!!
First thing after this sort of situation, if you can't get into Magic is to remove the config file.
- Thu Jan 11, 2024 11:48 am
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 3985
Re: Effective use of OSC file reload
I ran this batch file:
And used the triangle oscillator set to 2.0.
While the batch file executed, Magic updated the text once per second.
Code: Select all
:a
echo %time% > time.txt
timeout /t 1 /nobreak
goto a
While the batch file executed, Magic updated the text once per second.
- Tue Jan 09, 2024 4:59 pm
- Forum: General Discussion
- Topic: Effective use of OSC file reload
- Replies: 10
- Views: 3985
Re: Effective use of OSC file reload
If it is a race or blocking condition making it unreliable then perhaps working around it would be better. For example, continually re-loading the text file from the text file node using an oscillator. At the very least, it might help you debug/diagnose.
- Sun Jan 07, 2024 11:09 pm
- Forum: General Discussion
- Topic: Possible to achieve this effect?
- Replies: 4
- Views: 3581
Re: Possible to achieve this effect?
You must not be familiar with...
https://editor.isf.video/shaders?q=Floy ... vate=false
https://editor.isf.video/shaders?q=Floy ... vate=false
- Sun Jan 07, 2024 6:37 pm
- Forum: General Discussion
- Topic: Possible to achieve this effect?
- Replies: 4
- Views: 3581
Re: Possible to achieve this effect?
I reckon it's more Floyd-Steinberg. Use a Resolution node to increase the dither effect.
- Sat Jan 06, 2024 11:19 am
- Forum: General Discussion
- Topic: Newbie needing Magic files!
- Replies: 2
- Views: 2490
Re: Newbie needing Magic files!
Hey sharkford, Not many rules in this forum and I don't think anyone would mind you asking. The technical side of visuals is a relatively small part, in my opinion, and most of my thinking goes into what is new, interesting, awesome, perfect, whatever. This is the first downside to your request. You...
- Thu Jan 04, 2024 1:59 pm
- Forum: General Discussion
- Topic: How to create a control range that starts with a negative value using MIDI controller
- Replies: 4
- Views: 3037
Re: How to create a control range that starts with a negative value using MIDI controller
This does what you describe, no?
- Thu Jan 04, 2024 12:24 am
- Forum: General Discussion
- Topic: How to create a control range that starts with a negative value using MIDI controller
- Replies: 4
- Views: 3037
Re: How to create a control range that starts with a negative value using MIDI controller
There are just seven modifiers that allow -ve values and most of them don't make much sense - when would one ever want to Trigger or Clamp on -ve values? Offset, Scale, ok but the others are arguable. You could use a global to go from -20 to 20 and use that to scale in an expression, same with offse...
- Tue Jan 02, 2024 7:12 pm
- Forum: General Discussion
- Topic: "Param range" and "use as toggle" missing from MIDI options?
- Replies: 2
- Views: 2572
Re: "Param range" and "use as toggle" missing from MIDI options?
I can't test midi here right now but I think you have to assign the param to the modifier first, then you will see the option to clear the param and adjust its range.
- Fri Dec 29, 2023 10:57 pm
- Forum: General Discussion
- Topic: Audio is not playing anymore and it's not embedding it into exported files
- Replies: 5
- Views: 2744
Re: Audio is not playing anymore and it's not embedding it into exported files
I'm not a mac user but have you tried Reset All Settings?
- Mon Dec 25, 2023 7:12 pm
- Forum: User-Submitted Videos
- Topic: Just Playing Again
- Replies: 2
- Views: 2857
Re: Just Playing Again
Also just playing... ran a screenshot from your vid through SDXL with the prompt "a row of mech warriors". Unfortunately, AI video tech is far behind AI image tech right now so creating a video would not be viable - but perhaps one day in our lifetime. a row of mech warriors [SDXL sd_xl_ba...
- Fri Dec 22, 2023 11:18 am
- Forum: General Discussion
- Topic: Iterator sphere - calculate normal?
- Replies: 2
- Views: 18846
Re: Iterator sphere - calculate normal?
Merry Christmas to all forum members
- Wed Dec 20, 2023 6:15 pm
- Forum: General Discussion
- Topic: Iterator sphere - calculate normal?
- Replies: 2
- Views: 18846
Re: Iterator sphere - calculate normal?
Still can't find a way to do it genuinely, but rotating all objects in the opposite direction to the rotation of the sphere almost works if you ignore the objects at the back (and the top and bottom).
- Fri Dec 15, 2023 2:56 pm
- Forum: User-Submitted Videos
- Topic: 3 music lyrics videos [update]
- Replies: 11
- Views: 9059
Re: 2 music lyrics videos
Thought the talk part of the vocal is great. Thinking it would be great to have magic ingest srt for lyrical songs or poetry.
- Tue Dec 05, 2023 10:34 pm
- Forum: General Discussion
- Topic: Anomalous Noodle
- Replies: 4
- Views: 42840
Re: Anomalous Noodle
I still don't know how, sorry, but I've noticed something else. The errant noodle is connected to the null in the other scene. When the null node is moved around in the first scene, the noodle moves in the second scene. I have deleted almost everything in both scenes except for the null in the first...
- Mon Dec 04, 2023 11:04 pm
- Forum: General Discussion
- Topic: Anomalous Noodle
- Replies: 4
- Views: 42840
Re: Anomalous Noodle
It persists through a save too so I've attached a simple project (can only attached 3 files - hence the reply).
- Mon Dec 04, 2023 11:03 pm
- Forum: General Discussion
- Topic: Anomalous Noodle
- Replies: 4
- Views: 42840
Anomalous Noodle
A small and curious but not at all serious anomaly to report. A persistent errant noodle with an orphan, tethered terminus which is otherwise functional. Although apparently not connected to any node it transmits the contents of the previous scene - even though the previous scene isn't fully connect...
- Sat Dec 02, 2023 12:12 pm
- Forum: General Discussion
- Topic: Iterator sphere - calculate normal?
- Replies: 2
- Views: 18846
Iterator sphere - calculate normal?
I've been playing around again with iterators in 3D. A sphere is relatively straightforward and works great when the object being distributed is also a sphere. However, when distributing 3d objects with few planes of symmetry or when distributing 2d elements, the rotation of each element on the surf...
- Sat Nov 25, 2023 9:03 pm
- Forum: General Discussion
- Topic: Ramp to Max
- Replies: 2
- Views: 11083
- Fri Nov 24, 2023 10:10 pm
- Forum: General Discussion
- Topic: 3d model. Need help
- Replies: 1
- Views: 9752
Re: 3d model. Need help
Some have had success with a number of formats. I prefer dae and obj.
What do you have so far?
What do you have so far?
- Sat Nov 04, 2023 8:10 pm
- Forum: General Discussion
- Topic: JPGs with crossfade transitions
- Replies: 2
- Views: 214052
Re: JPGs with crossfade transitions
Addendum: it is also possible to crossfade using just two JPEGFolders connected to a Mix node, using a global to alternate between the images.
- Sat Nov 04, 2023 5:27 pm
- Forum: General Discussion
- Topic: Using Magic to add effect to restream.io
- Replies: 4
- Views: 11373
Re: Using Magic to add effect to restream.io
The rmtp address is for the streaming app, not Magic.
The video from Magic goes to the streaming app via Spout, NDI or HDMI. The streaming app then forwards the video (and audio) to rmtp.
The video from Magic goes to the streaming app via Spout, NDI or HDMI. The streaming app then forwards the video (and audio) to rmtp.
- Sat Nov 04, 2023 5:22 pm
- Forum: General Discussion
- Topic: crash with 4.5 hour audio file
- Replies: 3
- Views: 14270
Re: crash with 4.5 hour audio file
Just for context, I'm currently listening to an 8 hour mp3 playing from Magic (Windows). The file is 425MB, 128kbps. Sounding good.
Your dump indicates a null pointer exception but, as you say, one for devs to track down.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Your dump indicates a null pointer exception but, as you say, one for devs to track down.
- Sat Nov 04, 2023 10:47 am
- Forum: General Discussion
- Topic: Using Magic to add effect to restream.io
- Replies: 4
- Views: 11373
Re: Using Magic to add effect to restream.io
There's three ways to get video out (and in) to Magic: Spout (or Syphon), NDI or HDMI (to a streaming or capture device). You can Spout or NDI to streaming software that supports RTMP streams - e.g. OBS. OBS supports Spout and NDI. Magic has native Spout in and out and NDI plugins (nodes) for NDI. A...
- Fri Nov 03, 2023 10:30 pm
- Forum: General Discussion
- Topic: JPGs with crossfade transitions
- Replies: 2
- Views: 214052
Re: JPGs with crossfade transitions
The multi-mix and the playlist are the only options for crossfading. You can control both with midi but speed of transition in the multimix only.
There's some discussion about transitions in this recent thread: viewtopic.php?t=3085
There's some discussion about transitions in this recent thread: viewtopic.php?t=3085
- Sun Oct 29, 2023 11:21 am
- Forum: User-Submitted Videos
- Topic: Video Spectrum
- Replies: 7
- Views: 20547
Re: Video Spectrum
It would be better for everyone, if those who are inspired or even just mildly interested, to try to recreate or adapt interesting effects - on here or elsewhere - and to post results. Even if mistakes are made, serendipity is strong in this activity and you get the benefit of learning for yourself,...
- Sun Oct 29, 2023 9:22 am
- Forum: General Discussion
- Topic: Is it possible to Purge missing files?
- Replies: 2
- Views: 9270
Re: Is it possible to Purge missing files?
There isn't an option to purge broken links unfortunately, and as you say, it is an annoying (but useful) warning. There have been feature requests before to deal with this - auto find/fix etc. You can select the text from this dialogue and copy it to the clipboard. I do this when I have the patienc...
- Thu Oct 19, 2023 7:01 pm
- Forum: User-Submitted Videos
- Topic: Video Spectrum
- Replies: 7
- Views: 20547
Re: Video Spectrum
It is actually really simple. The basic idea is to find ways to move two or more polygons after applying them as a mask to some content. Trouble is, in order to mask one image (e.g. sprite sheet) or video to a group of polygons, they need to be 'grouped' as one. You can get around this by masking ea...
- Wed Oct 18, 2023 8:41 pm
- Forum: User-Submitted Videos
- Topic: Video Spectrum
- Replies: 7
- Views: 20547
Video Spectrum
I had been thinking of an idea for a new suggestion for sprite sheets and related type effects. While trying to clarify that idea I discovered it can already be done. Here's one example that creates a video based spectrum effect. _ https://youtu.be/Ng4JC8TlRls ... I still have to explore what else c...
- Sun Oct 08, 2023 5:48 pm
- Forum: General Discussion
- Topic: MMV Hangs on Close, Crashes
- Replies: 2
- Views: 8637
Re: MMV Hangs on Close, Crashes
I would check for midi, audio, webcam devices or video driver - try disabling if possible. Assumption your using the latest build (2.33). Check task manager for other processes. Last resort, reinstall Magic.
- Wed Oct 04, 2023 9:46 pm
- Forum: General Discussion
- Topic: Output Audio From Magic
- Replies: 4
- Views: 15636
Re: Output Audio From Magic
See this thread Is there any way to play sound from video?In 2015 Eric wrote:One of the fundamental choices I made with Magic is that modules can only output visuals, not audio. All audio input/playback has to come from the Audio/MIDI window, which is completely separate from the modules.
- Tue Oct 03, 2023 6:42 pm
- Forum: General Discussion
- Topic: Output Audio From Magic
- Replies: 4
- Views: 15636
Re: Output Audio From Magic
Start here: https://magicmusicvisuals.com/downloads ... AudioFiles
Audio is output to the current default device (at least for Win, not sure about Mac)
Audio is output to the current default device (at least for Win, not sure about Mac)
- Fri Sep 29, 2023 8:51 am
- Forum: General Discussion
- Topic: Transitions on top of transitions?
- Replies: 2
- Views: 10364
Re: Transitions on top of transitions?
There are a few things to consider when dealing with transitions. A transition goes from one scene to another and therefore, must necessarily render both scenes during the transition - I often forget this and complex visuals stall on transition. This would be worse with layered transitions. Another ...
- Sat Sep 23, 2023 8:23 am
- Forum: General Discussion
- Topic: recreate Windows Media Player Visual - Ocean Mist
- Replies: 3
- Views: 10269
Re: recreate Windows Media Player Visual - Ocean Mist
Hey Jeff, With a few adjustments you could make the sample spectrum very close to 'ocean mist' and it would a a great way for you to learn about the iterator. If you want to just use the JPEGFolder module to change images on track change you'll need to get a list of the times and write some expressi...
- Fri Sep 22, 2023 7:50 pm
- Forum: General Discussion
- Topic: recreate Windows Media Player Visual - Ocean Mist
- Replies: 3
- Views: 10269
Re: recreate Windows Media Player Visual - Ocean Mist
Load StereoSpectrum_30Band example project from the help menu.
- Fri Sep 22, 2023 7:42 pm
- Forum: General Discussion
- Topic: JpegFolder with timestamp
- Replies: 1
- Views: 8166
Re: JpegFolder with timestamp
I use the playlist for that sort of thing. You can type your timestamps right there.
- Sun Sep 17, 2023 7:31 pm
- Forum: Tutorials, etc.
- Topic: Using MIDI to toggle a module parameter on/off
- Replies: 8
- Views: 35877
Re: Using MIDI to toggle a module parameter on/off
OSC is exactly the same if using a momentary control. Though Touch OSC has momentary, toggle-press and toggle-release options. With either toggle option you don't need any additional modifiers.
- Fri Sep 15, 2023 8:18 am
- Forum: General Discussion
- Topic: (Again) Please HELP : VIrtual Green Screen\Background Removal
- Replies: 5
- Views: 13368
Re: (Again) Please HELP : VIrtual Green Screen\Background Removal
Nothing, even your big green screen, will be good enough. Keying is hard. If you have Kinect, you can use the person id to generate a mask. Nvidia broadcast works well but only for one webcam. There are plenty of background removal systems, e.g. modnet but not real-time and trickier set up. You don'...
- Fri Sep 08, 2023 1:02 pm
- Forum: Feature Requests
- Topic: Opacity On effects
- Replies: 8
- Views: 19188
Re: Opacity On effects
This is reasonably simple for ISF (and likewise GLSL shaders) but tedious to go through all files, and for the built-in effects these will get overwritten on any new, update or re-install, and of course many built-in effects are not ISF. Add a float parameter (e.g. 'dry') then add this line to the e...
- Tue Aug 29, 2023 6:47 pm
- Forum: User-Submitted Videos
- Topic: What the Dickens!
- Replies: 0
- Views: 19823
What the Dickens!
It's a bit early for xmas so I hope you'll forgive the snowy street scene. This one is more for technology demo than anything else - pushing the limit for an ultra-wide bitmap - I think I can maybe go a bit wider though it does slow down scene load time. The wall decorations are overlaid within Magi...
- Tue Aug 29, 2023 7:31 am
- Forum: General Discussion
- Topic: Lightsource direction
- Replies: 2
- Views: 11223
Re: Lightsource direction
Hey nik, it has. Quick answer, no. More patience required.
- Wed Aug 09, 2023 5:15 pm
- Forum: General Discussion
- Topic: Live Triggering With SPD-SX
- Replies: 9
- Views: 20634
Re: Live Triggering With SPD-SX
Try MIDI View to monitor the midi flow for each mode.
- Wed Aug 09, 2023 12:42 pm
- Forum: General Discussion
- Topic: Live Triggering With SPD-SX
- Replies: 9
- Views: 20634
Re: Live Triggering With SPD-SX
Try page 69 of the SPD-SX manual - it talks about all the midi modes you can select on the drum pads.
- Sun Aug 06, 2023 8:45 pm
- Forum: Tutorials, etc.
- Topic: Using MIDI to toggle a module parameter on/off
- Replies: 8
- Views: 35877
Re: Using MIDI to toggle a module parameter on/off
Hi Davy, welcome You'll want have a bit of a read: Disabling Modules If your looking to restart a video, I would suggest using the 'Goto Start' toggle. The 'Reload' is really for when source files change. If you want to toggle off/on the power for the module then just copy Eric's screenshot above. I...
- Fri Aug 04, 2023 10:42 am
- Forum: Feature Requests
- Topic: glsl sandbox & shadertoy
- Replies: 1
- Views: 8787
Re: glsl sandbox & shadertoy
Yes the Magic converter has been superseded by https://isf.vidvox.net/desktop-editor/ You talk about before and after but ISF hasn't changed in many years. Shadertoy has changed but not in a way that effects ISF or Magic much. ISF have a .fs or a .vs extension depending on whether its a fragment of ...
- Mon Jul 24, 2023 5:03 pm
- Forum: General Discussion
- Topic: 2D to 3D frequency map
- Replies: 2
- Views: 9033
Re: 2D to 3D frequency map
Magic just doesn't have the lighting and material control for that sort of scene and it may not be possible in real-time - maybe in shaderland. This is the closest I could manage in Magic alone. Screenshot 2023-07-24 172918.png Also, the audio wave would completely destroy the serenity of that scene.
- Wed Jul 19, 2023 12:32 pm
- Forum: General Discussion
- Topic: MMV not listening to line-in input of sound interface
- Replies: 25
- Views: 92743
Re: MMV not listening to line-in input of sound interface
I don't have the Zoom installed anymore but from my source list, one can see I used U-44 ASIO driver - possibly because other drivers didn't work properly, not sure. Its a shame there's no alternative driver for macs that you could try.
- Fri Jul 14, 2023 1:36 pm
- Forum: General Discussion
- Topic: MMV not listening to line-in input of sound interface
- Replies: 25
- Views: 92743
Re: MMV not listening to line-in input of sound interface
I've used the zoom interface on a Windows computer without issue. So that's not it. And Magic supports audio-in for all versions, so it's not that either. I'm not a Mac user but it sounds like you can see the device in Magic. Some screenshots might help but perhaps you have the device selected but n...
- Sun Jul 02, 2023 1:17 pm
- Forum: General Discussion
- Topic: Round polygon corners
- Replies: 3
- Views: 14457
Re: Round polygon corners
There are many apps that can create shapes with rounded corners, but there are advantages to being able to do it directly in Magic.
- Wed Jun 28, 2023 7:35 pm
- Forum: General Discussion
- Topic: Round polygon corners
- Replies: 3
- Views: 14457
Re: Round polygon corners
A bit of blur and a some contrast will give you these - they will interact in a metablob kinda way if they get too close, which is a nice effect too.
Adjust the fillet by changing the blur amount.
Adjust the fillet by changing the blur amount.
- Fri Jun 09, 2023 9:50 am
- Forum: User-Submitted Videos
- Topic: multi-layered hand-drawn illustrations for our live music
- Replies: 2
- Views: 10038
Re: multi-layered hand-drawn illustrations for our live music
Beautiful! Great use of parallax and changing themes. Five days for the drawing? Well done.
- Sat Jun 03, 2023 8:47 am
- Forum: General Discussion
- Topic: Black screen at launch
- Replies: 4
- Views: 20421
Re: Black screen at launch
Try deleting (rename) the Magic config file? (C:\Users\youser\AppData\Roaming\MAGIC)
- Mon May 15, 2023 8:19 pm
- Forum: General Discussion
- Topic: Image On / Off progression by beat?
- Replies: 4
- Views: 12140
Re: Image On / Off progression by beat?
You want to add a Wrap modifier - set it to the number of images you're cycling through.
- Mon May 15, 2023 6:51 pm
- Forum: General Discussion
- Topic: Image On / Off progression by beat?
- Replies: 4
- Views: 12140
Re: Image On / Off progression by beat?
Hi Dan,
You're almost there with the InputSelector. You need to decide whether you want to react to the audio source or match the beat with a timer. In both cases you'd use a Trigger (Integer) fired by the audio or the timer (maybe a ramp).
You're almost there with the InputSelector. You need to decide whether you want to react to the audio source or match the beat with a timer. In both cases you'd use a Trigger (Integer) fired by the audio or the timer (maybe a ramp).
- Mon May 15, 2023 6:42 pm
- Forum: Feature Requests
- Topic: Image folder skip button and randomize button
- Replies: 1
- Views: 10045
Re: Image folder skip button and randomize button
This can be done already. Add a Random Trigger to the Index of the JPEGFolder. After that, add an expression with the following: (x*imagecount)+counter*10 where... imagecount = a global recording the number of images, and counter = a global After the JPEGFolder, insert a Reset node. Now, with the mo...
- Tue May 02, 2023 3:13 pm
- Forum: General Discussion
- Topic: Try this...
- Replies: 3
- Views: 13953
Re: Try this...
Thanks for trying. I first encountered this, I think, when trying to include some scenes in memory in a larger project which, otherwise, had no issues and which I've edited for several gigs. I saw your thread - glad to see you got that sorted. The exception is a stack overflow.
- Mon May 01, 2023 10:41 pm
- Forum: General Discussion
- Topic: Try this...
- Replies: 3
- Views: 13953
Try this...
Magic 1.32 performer, windows 10. Start Magic Scene->Add/Update Post-Processing Scene In 'Post-Processing', insert 'Scene 0' after SceneInput Edit 'Scene 0' and add a SceneInput node. For me this crashes Magic every time. Faulting application name: Magic.exe, version: 0.0.0.0, time stamp: 0x63f3a069...
- Wed Apr 26, 2023 7:12 pm
- Forum: User-Submitted Videos
- Topic: **My Magic Music Videos**
- Replies: 3
- Views: 12858
Re: **My Magic Music Videos**
Sadly, a good proportion of MMV content on YT is kaleidoscope. mmv.png You'll find plenty of inspiration in the user submitted video gallery: https://magicmusicvisuals.com/uservideos And most of the content on my own channel (apart from the ML stuff) is done in Magic: https://www.youtube.com/@2dv/vi...
- Wed Apr 26, 2023 6:46 pm
- Forum: General Discussion
- Topic: Retain master scene applying effects from other scenes
- Replies: 5
- Views: 7453
Re: Retain master scene applying effects from other scenes
An Increase modifier will get to 1 in 1 second. If you set the Increase to 1/2 it will get to 1 in 2 seconds, 1/3 in 3 sec etc. It will continue reaching subsequent seconds at the same rate. To wrap around use the Wrap modifier set to the number of inputs. To stop use the Clamp.
- Sun Apr 23, 2023 3:47 pm
- Forum: General Discussion
- Topic: HELP!! - No graphics shown in Main window or the Preview
- Replies: 1
- Views: 4389
Re: HELP!! - No graphics shown in Main window or the Preview
Hey Mike, welcome to the forum. Is the white-out there when nothing it loaded? Do you have other apps on your Razer that use the 4090? What does it say in Help->Open GL info? Perhaps try Help->Reset All. There is no start/stop button - Magic is constantly running though there is plenty of control to...
- Sun Apr 16, 2023 9:16 am
- Forum: General Discussion
- Topic: jpeg folder, display different jpg on each beat/mesure
- Replies: 2
- Views: 4948
Re: jpeg folder, display different jpg on each beat/mesure
If you want a regular measure use Ramp then Trigger (Integer) with Looping on (or Wrap) and without an audio source. If you prefer it to react to audio, leave out the Ramp and use an audio source instead.
- Wed Apr 12, 2023 12:47 pm
- Forum: General Discussion
- Topic: [CRASH] [Bug] VM Motionblur 3.0
- Replies: 12
- Views: 14768
Re: [CRASH] [Bug] VM Motionblur 3.0
No need to apologise, we're all learning here. I can't say categorically that your GPU hardware is the culprit, but its a likely contender.
- Wed Apr 12, 2023 11:12 am
- Forum: General Discussion
- Topic: [CRASH] [Bug] VM Motionblur 3.0
- Replies: 12
- Views: 14768
Re: [CRASH] [Bug] VM Motionblur 3.0
Assuming you posted the whole list, you have 256 extensions, whereas I see 401. You may just have to accept that that one effect needs something you don't have.
- Wed Apr 12, 2023 8:17 am
- Forum: General Discussion
- Topic: [CRASH] [Bug] VM Motionblur 3.0
- Replies: 12
- Views: 14768
Re: [CRASH] [Bug] VM Motionblur 3.0
Worth a try. How about your Open GL info in Magic? https://magicmusicvisuals.com/downloads ... OpenGLInfo
- Tue Apr 11, 2023 11:13 am
- Forum: General Discussion
- Topic: [CRASH] [Bug] VM Motionblur 3.0
- Replies: 12
- Views: 14768
Re: [CRASH] [Bug] VM Motionblur 3.0
It is in the '\Modules2\ISF\Blur' folder, within your Magic install. Bear in mind that any changes you make to these files will be lost if Magic is updated or re-installed. You can always make a copy and rename it. Here's the complete updated code, cut and paste this, replacing what's there already ...
- Mon Apr 10, 2023 1:17 pm
- Forum: General Discussion
- Topic: [CRASH] [Bug] VM Motionblur 3.0
- Replies: 12
- Views: 14768
Re: [CRASH] [Bug] VM Motionblur 3.0
I guess you mean VVMotionBlur 3.0. This is GL code which may work differently depending on the implementation of GL. It doesn't crash for me on a 2080 though it misbehaves outside 0-0.99. If I were you I would stop using it if it is causing the loss of quite a lot of work. Trails might do a similar ...
- Fri Apr 07, 2023 12:59 pm
- Forum: User-Submitted Videos
- Topic: **My Magic Music Videos**
- Replies: 3
- Views: 12858
Re: **My Magic Music Videos**
I watched a couple, thanks for posting. Had plenty of changes while maintaining consistency. Some parts (noisy and overly decimated scenes) detract but on the whole good, IMHO. I was a bit reluctant to click through because of the kaleidoscope thumbnails though that's not the majority of your visual...
- Mon Apr 03, 2023 7:38 pm
- Forum: General Discussion
- Topic: Lag / hang inbetween scene changes.
- Replies: 3
- Views: 8973
Re: Lag / hang inbetween scene changes.
Simplify your scenes or, use cuts instead of fades or, keep scenes in graphic memory.
- Mon Apr 03, 2023 7:24 pm
- Forum: General Discussion
- Topic: Enter midi-map mode?
- Replies: 3
- Views: 10569
Re: Enter midi-map mode?
Hey Hans, Assuming you have the performer edition... The is no MIDI mapping 'mode' per se. It is always available but you need to have a MIDI source first: https://magicmusicvisuals.com/downloads/Magic_UsersGuide.html#MIDIInput Then click on any source (label) to assign that parameter to midi contro...
- Sun Apr 02, 2023 11:58 am
- Forum: User-Submitted Videos
- Topic: First attempt to visualise some music
- Replies: 3
- Views: 12148
Re: First attempt to visualise some music
Agree. It is good you have some changes to match the music and the music itself is interesting - suitable for visuals I mean. In the end section you rotate the synth panel but it looks like your rotate if after your effects so the synth gets cropped - I would recommend doing most or all translations...