cjpiano wrote:Terry Payman wrote:...The lower diamond shapes that come in with the bass at 0:23 have no lag to my eye.
However, I sense definite lag with the two upper shapes,...For now, a solution would be to slightly delay the Start Time of the "mix" audio file, so that it is heard slightly later (in sync with the top shapes).
The top shapes would be driven from undelayed stems.
The bass stem would need the same (or very slightly less) delay as the mix.
Did you look at 1:26?
I hadn't seen your later post mentioning 1:26 when I wrote the above, and had just watched until the bass came in. To my eye, the size of the bass diamonds at 0:23 responds without delay, so I thought your concern was with the upper shapes, which do look laggy to me. I can see what you mean about the delay at 1:26 though, so it's worth trying an offset.
cjpiano wrote:Also, if I delay the bass audio file but not the others, then won't it sound out of sync?
Only one track, the overall mix, is audible. I'm sorry that my explanation wasn't clearer. I'll try again...
My method, for a single "laggy" visual element, is to have dedicated but muted audio specifically for that element. The audible mix of all tracks is delayed (using Start Time). The delayed audible mix can then match the laggy visual.
Multiple elements having different lags would have separate, muted, audio files with their Start Times adjusted appropriately. The audible mix is delayed long enough to match or exceed the "laggiest" visual. Start times of files for the less laggy visuals would need to be adjusted to match the lags.
Optimising the Start Times is somewhat tricky. I have found it useful to make multiple identical files for each element. Each can then be assigned a different start time and a different Magic Input. It's then relatively quick to choose between different Inputs to see which gives the best sync.
Use low bitrate MP3 for all the inaudible files to save memory. Only the single audio mix need be uncompressed.
Choosing/setting the Start Times (quick and somewhat simplified explanation, see "Importing Audio Files", "Assigning Inputs & "Audio File Menu" in the User's Guide for details)
1) In your DAW, export a mix file for the video's soundtrack. Uncompressed.
2) In your DAW, export a dedicated audio file (stem) for each musical/visual element. Low bitrate MP3 to save memory.
3) Make multiple copies of each file, say three, so you have eg bass-a.mp3, bass-b.mp3, bass-c.mp3
In Magic's Audio/MIDI window...
4) Import all the files and mute all but the mix.
5) Set the start time of the mix file to, say, 0.1s.
6) Set the start times of the bass tracks to say 0.1s, 0.05s and 0.0s. This gives an advance of 0, 0.05 and 0.1s respectively.
7) Assign an Input to each file. I use names like bass, bass- & bass--
8) Play the audio, and for each of the bass visuals modules choose the Input that gives the least lag. Refine the Start Times of the bass tracks for finer control, or make more copies of the file and assign different Start Times and Inputs.
cjpiano wrote:I want it to SOUND and LOOK in sync =)
Yes, of course, sync IS simultaneous sound and look.