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Most stable 3d format for textures in Magic.

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Fractal Grinder
Posts: 109
Joined: Tue Jun 23, 2015 7:42 pm

Most stable 3d format for textures in Magic.

Post by Fractal Grinder »

I've been using and more 3d models in Magic and I'm wondering what is the most stable way to get textures working correcting in Magic. I feel i have had the most success with OBJs and MTLs but I still get objects that dont work with their materials all the time.. Just wondering if Magic has a preferance with this kind of stuff
Sadler
Posts: 1143
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: Most stable 3d format for textures in Magic.

Post by Sadler »

The only experience I've had with this is exporting out of MagicaVoxel. For MMV to load the material you need to make sure of two things:

1. There is an object (obj), a material (mtl) and a palette (png).
2. There are no spaces (and probably no non-ascii) in the filenames.

Apologies if your question is beyond my experience.
Magic
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Joined: Wed Apr 09, 2014 9:28 pm

Re: Most stable 3d format for textures in Magic.

Post by Magic »

Magic's support for textured objects is pretty general, meaning it should work for most formats... which ones are you having trouble with?
Fractal Grinder
Posts: 109
Joined: Tue Jun 23, 2015 7:42 pm

Re: Most stable 3d format for textures in Magic.

Post by Fractal Grinder »

Im not sure Eric honestly. I feel like some 3d models work perfect within Magic, then others look weird and dark in areas they shouldnt, etc. I was just wondering if anyone else noticed this or found a method that works 100% of the time with 3d models
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