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Movement from A to B?

Posted: Mon Jun 27, 2016 9:14 am
by devarni
I have a image of an airplane which should be moved from A to B. I've only found the sine/triangle oscillator which goes a bit in this direction but it's not really the behaviour I need. Ideally would be some kind of bezier curve/timeline stuff but such feature is not implemented.

Is there a better/different solution to move an object from A to B?

Re: Movement from A to B?

Posted: Mon Jun 27, 2016 5:29 pm
by Magic
If you're trying to move an object on a complex pre-defined path and not have it react to audio or MIDI, the best thing is to render it to a video using a different program. Then you can use Magic to trigger the video however you want.

Rendering pre-defined movement to a video can also reduce the load on Magic.

If you need better real-time timeline/bezier control, you may want to look at http://imimot.com/vezer/ or http://www.duration.cc/.

I'll also be adding some new MIDI features to Magic 2.0 (due out later this year) which will let you record and import MIDI files for use as timeline sequencers.

Re: Movement from A to B?

Posted: Mon Jun 27, 2016 5:57 pm
by devarni
Can Duration connected to MMV? I see only they supporting OSC (which is Afaik not supported by MMV).

Re: Movement from A to B?

Posted: Tue Jun 28, 2016 3:16 pm
by Sadler
Unless you're after a very specific flight path, I think MMV does alright for landings and take-offs.
flight_path.magic
Needs a plane PNG and a background
(1.35 KiB) Downloaded 775 times

Re: Movement from A to B?

Posted: Tue Jun 28, 2016 8:00 pm
by Magic
Can Duration connected to MMV? I see only they supporting OSC (which is Afaik not supported by MMV).
You're right, I forgot about that. But you should still be able to use an OSC-to-MIDI converter, if it isn't too much trouble. I'm actually not sure what the best one is. Does anyone know?
Unless you're after a very specific flight path, I think MMV does alright for landings and take-offs.
Very nice :). I would have appreciated some loud jet engine sound effects though :)