So I'm doing the visuals for a festival this weekend (Panonica Open Air Fest), and I am using one of my latest Magic projects. I uploaded a 30 minute preview to show the organizers the basic look and I thought I would share here. It's 100% magic, with the only external plugins being edge detection and a terrain generator.
Re: SpaceShifteR
Posted: Thu Jun 02, 2016 5:01 am
by artnik
Nice! It's really polished.
I appreciate the subtle variations on the theme. At one point I got a real "2001: A Space Odyssey" vibe. Like a cloud of Monoliths.
I patched a 2001 Slit-Scan magic together a while back you might enjoy. It's well annotated, and only relies on a few additional shaders:
It allows you to create the kind of trippy perspective slit-scan effects from the "Jupiter and Beyond the Infinite" sequence from the end of the film.
The MMV file has a debug interface you can toggle to show where the top and the bottom of the screen's slit-scan apertures are sampling the data from the input. (Currently set up with a GLSL Shader that comes with MMV: "pattern3.txt").
That's cool! I'm a big fan of the animation in 2001.
Re: SpaceShifteR
Posted: Thu Jun 02, 2016 5:24 pm
by artnik
Debug HUD is a little clunky because values have to be updated in two places, but I'm looking forward to the upcoming global variables, which will fix that issue handily.
Re: SpaceShifteR
Posted: Sun Jun 05, 2016 7:21 am
by dj0le
Update: I grabbed a couple photos from the fest. I ended up rendering the background visuals out as movie clips and just loaded them straight into Resolume. Then I left all the foreground elements in Magic so I could trigger them live. Then, back in Resolume, I put a ton of different effects on the spout layer that could be triggered via piano mode, and used that to add energy and randomness to the visuals.
Here was the stage setup
artz1.jpg (126.54 KiB) Viewed 9610 times
and the crowd:
artz3.jpg (118.03 KiB) Viewed 9610 times
Artnik: I love to use slitscan effects, I think the look is sooo good. Thanks for posting that magic file,