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prototyping for 2016 live performance

Posted: Tue Apr 05, 2016 9:04 pm
by blackdot
i'm gonna do some recordings anyway, so i thought i might as well post them here. this is me prototyping for a live and mostly improvized dj set with 2 friends in july.

i'm trying to devise a system that allows me to react to the music while still keeping it simple enough so that i can do that over a longer period of time. my approach is that i want the visuals to represent the parts and moods of the music, and that changes in the music are reflected in the visuals, all in realtime, nothing scripted. i figured i'll give my self a set of elements that fit all kinds of styles of songs, and introduce them manually, while the parts itself react automatically to the music.

so i started easy, with one song, and only a few elements: one element is an image sequence that i prerendered in blender and which is timed automatically with waveclock, a 3rd-party program that captures the tempo of the music and sends it as beatclock to magic. i manually could enable and disable color here. another element is the blurred background that i start fading in as something starts happening in the background of the music. at some point the 3rd element is introduced by me which should represent that fast-up-and-down-going-sound, and finally as a bit of a climax, that 3rd element is switched to an alternative, also by manual input, and then i kinda botched the end. but i guess it'll do for demo purposes :D.

also i'm not very happy with the aesthetics as it turns out this image sequence look like sanitary pads, but they demonstrate the mechanics.

Re: prototyping for 2016 live performance

Posted: Wed Apr 06, 2016 4:09 pm
by Magic
That's nice. The synchronization with the beat is good.

Re: prototyping for 2016 live performance

Posted: Thu May 05, 2016 7:27 pm
by blackdot
here the next installment. havent found "my style" quite yet, visually speaking.

Re: prototyping for 2016 live performance

Posted: Thu Jun 02, 2016 5:58 pm
by blackdot
next. this is part of the beginning, these two songs are set in stone, what comes after is subject to improvization on the music and as well on the visual side.
beat detection has a bit of a trouble for a moment but it gets better later.

Re: prototyping for 2016 live performance

Posted: Thu Jun 02, 2016 6:44 pm
by artnik
I like it!

Small detail: In the beginning when the point of light in the iris is reacting to the music, you might want to overlay a radial gradient, or a lighter version of the image masked with a radial gradient which reacts in sync, to simulate the dispersion of the light in the lens. It would add a bit of realism to the idea that the reactive light is inside the lens, giving the effect that as it shrinks and grows it's illuminating the scene.

I notice you have done a bloom on the white dots later on in the video. Perhaps it's as simple as adding a bloom to the reactive light in the lens.

Re: prototyping for 2016 live performance

Posted: Thu Jun 02, 2016 9:08 pm
by blackdot
artnik wrote:I like it!

Small detail: In the beginning when the point of light in the iris is reacting to the music, you might want to overlay a radial gradient, or a lighter version of the image masked with a radial gradient which reacts in sync, to simulate the dispersion of the light in the lens. It would add a bit of realism to the idea that the reactive light is inside the lens, giving the effect that as it shrinks and grows it's illuminating the scene.

I notice you have done a bloom on the white dots later on in the video. Perhaps it's as simple as adding a bloom to the reactive light in the lens.
thanks, feedback much appreciated. the thing with that little light is, that i just redid the actual light that's in there. but yes you may be right, it would fit anyway in terms of consistency, as the rest is pretty glowy as well :).

Re: prototyping for 2016 live performance

Posted: Tue Jun 07, 2016 12:51 pm
by blackdot
exploring further XD
it's an 48 frame animation that's timed with the beatclock/2. made it with blender.

Re: prototyping for 2016 live performance

Posted: Tue Jun 07, 2016 2:11 pm
by Magic
That's really cool 8-)

Re: prototyping for 2016 live performance

Posted: Tue Jun 07, 2016 9:09 pm
by damstraversaz
great ! :)

Re: prototyping for 2016 live performance

Posted: Sat Jun 18, 2016 6:25 am
by blackdot
another test:

Re: prototyping for 2016 live performance

Posted: Mon Jul 11, 2016 9:49 pm
by blackdot

Re: prototyping for 2016 live performance

Posted: Tue Jul 12, 2016 11:55 am
by blackdot
my god the things possible XD. i keep losing focus:

Re: prototyping for 2016 live performance

Posted: Tue Jul 12, 2016 6:03 pm
by artnik
That face is so simple, but so effective. Made me smile.