prototyping for 2016 live performance
Posted: Tue Apr 05, 2016 9:04 pm
i'm gonna do some recordings anyway, so i thought i might as well post them here. this is me prototyping for a live and mostly improvized dj set with 2 friends in july.
i'm trying to devise a system that allows me to react to the music while still keeping it simple enough so that i can do that over a longer period of time. my approach is that i want the visuals to represent the parts and moods of the music, and that changes in the music are reflected in the visuals, all in realtime, nothing scripted. i figured i'll give my self a set of elements that fit all kinds of styles of songs, and introduce them manually, while the parts itself react automatically to the music.
so i started easy, with one song, and only a few elements: one element is an image sequence that i prerendered in blender and which is timed automatically with waveclock, a 3rd-party program that captures the tempo of the music and sends it as beatclock to magic. i manually could enable and disable color here. another element is the blurred background that i start fading in as something starts happening in the background of the music. at some point the 3rd element is introduced by me which should represent that fast-up-and-down-going-sound, and finally as a bit of a climax, that 3rd element is switched to an alternative, also by manual input, and then i kinda botched the end. but i guess it'll do for demo purposes .
also i'm not very happy with the aesthetics as it turns out this image sequence look like sanitary pads, but they demonstrate the mechanics.
i'm trying to devise a system that allows me to react to the music while still keeping it simple enough so that i can do that over a longer period of time. my approach is that i want the visuals to represent the parts and moods of the music, and that changes in the music are reflected in the visuals, all in realtime, nothing scripted. i figured i'll give my self a set of elements that fit all kinds of styles of songs, and introduce them manually, while the parts itself react automatically to the music.
so i started easy, with one song, and only a few elements: one element is an image sequence that i prerendered in blender and which is timed automatically with waveclock, a 3rd-party program that captures the tempo of the music and sends it as beatclock to magic. i manually could enable and disable color here. another element is the blurred background that i start fading in as something starts happening in the background of the music. at some point the 3rd element is introduced by me which should represent that fast-up-and-down-going-sound, and finally as a bit of a climax, that 3rd element is switched to an alternative, also by manual input, and then i kinda botched the end. but i guess it'll do for demo purposes .
also i'm not very happy with the aesthetics as it turns out this image sequence look like sanitary pads, but they demonstrate the mechanics.