Wave
Re: Wave
The Waveform module directly draws audio data without modifying it, so the only way to draw it more smoothly would be to smooth the data itself. You can do this by applying a low-pass filter (in an EQ) so that only the low-frequency information is preserved. But you would have to do this in a separate audio program (such as Audacity) -- Magic doesn't do audio processing unfortunately.
There are a couple other things you could do though. For example, you could use some of the shaders in the GLSLShader module. It's how I created this video: Or, you could use Audacity to generate a simple sound wave, and import it into Magic as an audio file. Then you can mute it so you don't hear it, but you can still use it as a source for a Waveform module. Or, you could do the same thing with your low-pass-filtered original audio track.
Does that help? Let me know if you need any more info.
There are a couple other things you could do though. For example, you could use some of the shaders in the GLSLShader module. It's how I created this video: Or, you could use Audacity to generate a simple sound wave, and import it into Magic as an audio file. Then you can mute it so you don't hear it, but you can still use it as a source for a Waveform module. Or, you could do the same thing with your low-pass-filtered original audio track.
Does that help? Let me know if you need any more info.