Big Task, Big Result ! Magic in a FFgl plugin
Posted: Sun Oct 11, 2015 7:21 pm
Ok i know i post a lot these days but hey im a dreamer so deal with it 
Nah seriously its just that this software has just opened a lot of new possibilities for me so i cant stop to think for new things.
Ok imagine this : i know we can actually import magic project into another but what could be awesome is to be able to save them as a module. Within these module we could select parameter that we could change and show on the top of this module (Like any other plugin). Saved module would automatically be saved and added to the right click mouse menu for quick adding. So with this we could share new plugins with the community!
But what if we take this further. If those module could be loaded intot a FFgl plugin host. That mean people from other software could use Magic Plugins but still not create it ! So i think that Magic community could grow larger with this kind of feature and make people more aware of Magic too.
Nah seriously its just that this software has just opened a lot of new possibilities for me so i cant stop to think for new things.
Ok imagine this : i know we can actually import magic project into another but what could be awesome is to be able to save them as a module. Within these module we could select parameter that we could change and show on the top of this module (Like any other plugin). Saved module would automatically be saved and added to the right click mouse menu for quick adding. So with this we could share new plugins with the community!
But what if we take this further. If those module could be loaded intot a FFgl plugin host. That mean people from other software could use Magic Plugins but still not create it ! So i think that Magic community could grow larger with this kind of feature and make people more aware of Magic too.