counter modifier
Posted: Thu Jun 11, 2015 1:13 pm
i think i mentionned this before somewhere, but i couldnt find it anymore, also i gave it more thought, so i hope it merits its own thread:
the idea is, that we have a modifier that counts how many times the above value hits 1, and if a set number is reached, it lets the value through/makes the value 1 (just really quick). that way we could have an incoming beatclock, and every (eg) 4 beats, this modifier would produce a short value of 1.
why does the value above has to hit 1? because we can use modifiers before this one to normalize the value, also beatclock is already between 0 and 1. the value the user sets is the number the modifier has to count to. like this this modifier fits perfectly (:P) into the current (at least visual) design of magic. the 'hide' button of the modifier also would need to reset the current count. this way the user would have a way to reset it, if it's off or something.
the idea is, that we have a modifier that counts how many times the above value hits 1, and if a set number is reached, it lets the value through/makes the value 1 (just really quick). that way we could have an incoming beatclock, and every (eg) 4 beats, this modifier would produce a short value of 1.
why does the value above has to hit 1? because we can use modifiers before this one to normalize the value, also beatclock is already between 0 and 1. the value the user sets is the number the modifier has to count to. like this this modifier fits perfectly (:P) into the current (at least visual) design of magic. the 'hide' button of the modifier also would need to reset the current count. this way the user would have a way to reset it, if it's off or something.