Previous topicNext topic

Magic 1.6 released

Latest information from the Magic development team.
Site Admin
Posts: 3442
Joined: Wed Apr 09, 2014 9:28 pm

Magic 1.6 released

Post by Magic »

Hi everyone, I've just updated the Magic download page with the v1.6 release:

This release adds some great new features, including 11 new modules, support for the Interactive Shader Format (ISF), and many small improvements.

For those of you that have been using the v1.6 Beta version, there has been one additional minor bug fix for the Auto-Arrange command. If you use this command frequently, you might want to update.

Here is the full v1.6 entry from the VersionHistory.txt file:

Code: Select all

What's New In Version 1.6
- Added several new modules: Array, AudioToImage, Blend, ChromaKeyFast,
    InputSelector, Mask, Mix, NoiseBlur, Pixelate, Posterize, Transparency
- Added support for ISF shaders as modules
- Improved GLSLShader module compatibility with Shadertoy and GLSL Sandbox shaders
- Included SpoutReceiver and SyphonClient modules (no longer a separate download)
- Added new LayersExamples and PowerBypassParamExamples sample projects
- Updated Effects2DExamples sample project to demonstrate new Effects2D modules
- Added MIDI Controller # input and reorganized MIDI menus
- Increased accuracy of MIDI calculations
- Added Overwrite parameter to Waveform module
- Improved support for alpha channels in Video module
- Improved overall stability on OS X
- Added error log for compiling GLSL shaders
- Fixed bug with modules not resetting properly when using Power/Bypass parameters
- Fixed bug with incorrect playlist entry duration when overriding auto-advance
- Fixed bug with auto-arranging modules with multiple outputs
- Updated MDK API