custom glsl shader 'video height' makes round stuff oval
Posted: Wed Mar 25, 2015 11:19 am
hi. played around with the custom glsl video height.txt shader eric. it's pretty neat using the waveform and such. however i've found something odd (at least for me).
i used this input:
which turns out to look great with trails and the video height shader:
BUT it turns out the video height shader makes the input circle not round but actually oval. seen when rotating it using the x param of the shader:
is this just a limitation of the video height shader or am i using it wrong?
also which value(s) would i have to tweak within the shader to increase the amount of "slices" so that it seems less fuzzy? hope you know what i mean.
i used this input:
which turns out to look great with trails and the video height shader:
BUT it turns out the video height shader makes the input circle not round but actually oval. seen when rotating it using the x param of the shader:
is this just a limitation of the video height shader or am i using it wrong?
also which value(s) would i have to tweak within the shader to increase the amount of "slices" so that it seems less fuzzy? hope you know what i mean.