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video textures?
Posted: Mon Mar 16, 2015 11:48 am
by blackdot
are video textures for the 3d models supported somehow?
Also did i get that right that apart from a basic diffuse colour other things like specular map or bump map and so on (reflection, translucency, subsurface scattering, normalmap...) arent supported?
Re: video textures?
Posted: Mon Mar 16, 2015 4:20 pm
by Magic
are video textures for the 3d models supported somehow?
Video texturing isn't directly supported on models (yet). It's definitely something I plan on adding though. But one thing you can try is masking a video onto a model, as I demonstrated in this post:
http://magicmusicvisuals.com/forums/vie ... rt=10#p967
Also did i get that right that apart from a basic diffuse colour other things like specular map or bump map and so on (reflection, translucency, subsurface scattering, normalmap...) arent supported?
Yeah I guess I never implemented those things

. I'll have another look.
Re: video textures?
Posted: Mon Mar 16, 2015 11:10 pm
by blackdot
Eric wrote:Video texturing isn't directly supported on models (yet). It's definitely something I plan on adding though.
Ah awesom!
yeah that doesnt work with moving 3d models though i assume
Eric wrote:Yeah I guess I never implemented those things

. I'll have another look.
that would be nice of course and would further go down the 3D "game-engine-ish" road, but as i've figured out by now, i seem to be the only one who would want such features

Re: video textures?
Posted: Tue Mar 17, 2015 2:41 pm
by Terry Payman
blackdot wrote:i seem to be the only one who would want such features
Me too!
Also, and with apologies if this has already been requested, I would like control of lighting for 3D models. Options of light size, shape, position and colour.
An option to replace a light source with a scene would be awesome, and facilitate integration of the 3D model with its environment.
Think how much money we'd save on video walls and acting talent!
http://www.slate.com/blogs/browbeat/201 ... light.html
Re: video textures?
Posted: Tue Mar 17, 2015 4:07 pm
by Magic
yeah that doesnt work with moving 3d models though i assume

I think it would work just fine actually, as long as you apply the same rotation/translation/scaling to the video that you do to the model.
replace a light source with a scene
Meaning, to be able to light a model with a light from another model's scene?
Re: video textures?
Posted: Tue Mar 17, 2015 4:43 pm
by Terry Payman
Eric wrote:replace a light source with a scene
Meaning, to be able to light a model with a light from another model's scene?
Yes, exactly, with the relative position and orientation of the scene being moveable in 3D space.
Re: video textures?
Posted: Wed Mar 18, 2015 9:04 am
by blackdot
While we're at it: more than one light source, dynamic shadows

Re: video textures?
Posted: Mon Mar 23, 2015 7:41 pm
by Terry Payman
Re: video textures?
Posted: Mon Mar 23, 2015 8:21 pm
by blackdot
yeah that, but without programming and native support in magic

.
Re: video textures?
Posted: Mon Mar 23, 2015 11:50 pm
by Magic
Interesting! Yes, I think most of those things are possible. Actually, almost all graphics cards have native support for hardware-accelerated fog. Cool, eh?
Re: video textures?
Posted: Tue Mar 24, 2015 12:00 am
by blackdot
fog would be pretty cool. that way new objects could *fade in* from the distance. then we'd only need a capable and flexible particle emitter

. but i said that already. i'll be patient and shut up now

.
Re: video textures?
Posted: Tue Mar 24, 2015 8:01 am
by Terry Payman
Eric wrote:... most of those things are possible... almost all graphics cards have native support for hardware-accelerated fog. Cool, eh?
Cool!
