Still trying to perfect the Wayang Kulit (shadow puppet) movements. Figuring out how to randomise rotations of the bones and making the movements look somewhat natural in particular was very challenging.
first attempt at mapping onto a building
Re: first attempt at mapping onto a building
Fantastic and consistent aesthetic - recognisably you - and, oh, to have access to such projectors. For the shadow puppet I would be inclined to keep to human FK angles and have easing at the extremities, then blend/transition between different views (left, front, right). A bit more work though but fun to experiment. Nice work!
Re: first attempt at mapping onto a building
Thank you Sadler! Yes, we're so glad that we have such a passionate local community here that makes stuff like this possible. I also would recommend reaching out to them for submissions or possible collabs!Sadler wrote: ↑Tue Sep 02, 2025 6:30 am Fantastic and consistent aesthetic - recognisably you - and, oh, to have access to such projectors. For the shadow puppet I would be inclined to keep to human FK angles and have easing at the extremities, then blend/transition between different views (left, front, right). A bit more work though but fun to experiment. Nice work!
Really appreciate the input too, especially in regards to human FK angles, which is something I should to refer to rather than just estimating or winging it. I mean, take a look at my spaghetti here, lol! Also, yes, I had a lot of fun experimenting with this
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