MDK on Mac
Posted: Thu Oct 31, 2024 2:15 pm
Today I tried the MDK with the provided example. This is what I did:
So it seems possible to develop modules using Xcode but not for Silicon Mac. And is one bound to the folder structure as shown in the screenshot?
- on a Silicon Mac (Mac Studio in my case) the build succeeded, but wiht many deprecated errors and the resulting example.dylib file was not recognized by Magic. I used Xcode 16.1
- on my iMac (Intel, with Monterey and Xcode 13.4.1) the build succeeded but with the warning that OpenGL was deprecated and I should switch over to Metal (?)
- I copied the build result folder (called Debug) from the iMac to the Mac Studio and pointed the 'Add Additional Folder' to this Debug folder.
- the Module appeared under Example.build but showing a rather lengthly folder structure (see screenshot)
- if I placed this example.dylib file on its own in a different folder, Magic didn't recognize the module
So it seems possible to develop modules using Xcode but not for Silicon Mac. And is one bound to the folder structure as shown in the screenshot?