Flip V/H vs RotateAxis
Flip V/H vs RotateAxis
I discovered that using RotateAxis to flip objects instead of using those Flip modules makes the framerate much better. Now I'm wondering what the use cases are for Flip V & Flip H as those modules are quite taxing.
Re: Flip V/H vs RotateAxis
The Flip H and Flip V modules were created by VIDVOX - perhaps there is no easy way to flip media in vdmx. Another use case is it does what is says - some prefer the simplicity. Both flips are very simple glsl shaders and I'm guessing you must be using the iterator with 100s of instances to see degrade in performance. You're right though, Magic is more efficient with multiple transforms than multiple shader instance. One needs to be aware that shaders come with a cost.
Re: Flip V/H vs RotateAxis
Yes, I would use Flip on objects with effects like Twirl to create dupes. That's how I've always done it until I accidentally figured this lol. Thanks for the explanation, Sadler. You're the best!Sadler wrote: ↑Thu Sep 12, 2024 8:45 pm The Flip H and Flip V modules were created by VIDVOX - perhaps there is no easy way to flip media in vdmx. Another use case is it does what is says - some prefer the simplicity. Both flips are very simple glsl shaders and I'm guessing you must be using the iterator with 100s of instances to see degrade in performance. You're right though, Magic is more efficient with multiple transforms than multiple shader instance. One needs to be aware that shaders come with a cost.