Iterator sphere - calculate normal?
Posted: Sat Dec 02, 2023 12:12 pm
I've been playing around again with iterators in 3D. A sphere is relatively straightforward and works great when the object being distributed is also a sphere. However, when distributing 3d objects with few planes of symmetry or when distributing 2d elements, the rotation of each element on the surface of the sphere is not normal to the surface. I have tried a few equations which give interesting results but none which consistently rotate the element to face out from the sphere's centre.
Are there any maths gurus out there who might have a clue?
Are there any maths gurus out there who might have a clue?