glsl sandbox & shadertoy
-
- Posts: 3
- Joined: Wed Jul 08, 2015 2:32 pm
glsl sandbox & shadertoy
hello, what's up, shadertoytoisf hasn't been in ams for a while and the new platform doesn't allow me to use the issf in such a way that I used it before in magic, is it possible to re-enable that script? Currently magic, when I try to use shaders the way he did before for some reason it doesn't load and tells me invalid file, even though it's the same file I used before, like for example copying the code from glslsandbox. Any idea why now it tells me that it is an invalid file when I use .txt?
Re: glsl sandbox & shadertoy
Yes the Magic converter has been superseded by https://isf.vidvox.net/desktop-editor/
You talk about before and after but ISF hasn't changed in many years. Shadertoy has changed but not in a way that effects ISF or Magic much.
ISF have a .fs or a .vs extension depending on whether its a fragment of vertex. Most are fragment only. The GLShader module uses txt files.
Post the txt here and perhaps it can be debugged.
You talk about before and after but ISF hasn't changed in many years. Shadertoy has changed but not in a way that effects ISF or Magic much.
ISF have a .fs or a .vs extension depending on whether its a fragment of vertex. Most are fragment only. The GLShader module uses txt files.
Post the txt here and perhaps it can be debugged.