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glsl sandbox & shadertoy

Suggestions for new features for Magic.
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joacomackenzie
Posts: 3
Joined: Wed Jul 08, 2015 2:32 pm

glsl sandbox & shadertoy

Post by joacomackenzie »

hello, what's up, shadertoytoisf hasn't been in ams for a while and the new platform doesn't allow me to use the issf in such a way that I used it before in magic, is it possible to re-enable that script? Currently magic, when I try to use shaders the way he did before for some reason it doesn't load and tells me invalid file, even though it's the same file I used before, like for example copying the code from glslsandbox. Any idea why now it tells me that it is an invalid file when I use .txt?
Sadler
Posts: 1143
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: glsl sandbox & shadertoy

Post by Sadler »

Yes the Magic converter has been superseded by https://isf.vidvox.net/desktop-editor/
You talk about before and after but ISF hasn't changed in many years. Shadertoy has changed but not in a way that effects ISF or Magic much.
ISF have a .fs or a .vs extension depending on whether its a fragment of vertex. Most are fragment only. The GLShader module uses txt files.
Post the txt here and perhaps it can be debugged.
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