Hello there, I don't even know if the object is correct. Anyway, feel free to change its name.
I probably miss to set up a project to obtain what I want and now its driving me crazy so, again, feel free to recommend me how to correctly arrange the project.
Basically a multi color laser strobe video with a masked text at the center and a glitch effect: nothing less, nothing more, as you can see in the images below.
What I'm trying to achieve is to have Playback control over the Color RGB modules in the LASERS scene, so they can auto-switch between them (ColorRGB 1 on, ColorRGB 2 on, Color RGB 1 and 2 on or both off) without have to duplicate the LASERS scene and add them to different inputs in the master MASK LASERS scene (for the CPU's sake). I know I can certainly do that using SceneInput modules or Post-processing scene (or maybe Iterator?) but I'm in trouble where and how put them correctly.
I repeat, 100% I started with a bad layout of the modules and connections.
Any help would be much appreciated!
Have a nice day!
Retain master scene applying effects from other scenes
Re: Retain master scene applying effects from other scenes
I would swap out the Invert at the end of your LASER scene and replace it with an InputSelector.
Something like this...
Something like this...
Re: Retain master scene applying effects from other scenes
Amazing!!!! Thank you Sadler. With random function too works perfectly!!Sadler wrote:I would swap out the Invert at the end of your LASER scene and replace it with an InputSelector.
Something like this...
Re: Retain master scene applying effects from other scenes
Back again with a similar request: trying to make InputSelector change in seconds it's input value between two (or more) inputs. For example input 0 then after 2 sec. input 1 and then, after 2 more seconds, back to input 0. If there's not a way, how to achieve that with an expression or formula? Thanks in advance!
Re: Retain master scene applying effects from other scenes
An Increase modifier will get to 1 in 1 second. If you set the Increase to 1/2 it will get to 1 in 2 seconds, 1/3 in 3 sec etc. It will continue reaching subsequent seconds at the same rate. To wrap around use the Wrap modifier set to the number of inputs. To stop use the Clamp.
Re: Retain master scene applying effects from other scenes
Hi Sadler, thank you for your quick response as usual. I found more helpful using only the SCALE modifier before the WRAP: now I can make fine adjustments according to BPM. It works great!!! Have a nice day.Sadler wrote: ↑Wed Apr 26, 2023 6:46 pm An Increase modifier will get to 1 in 1 second. If you set the Increase to 1/2 it will get to 1 in 2 seconds, 1/3 in 3 sec etc. It will continue reaching subsequent seconds at the same rate. To wrap around use the Wrap modifier set to the number of inputs. To stop use the Clamp.