A few examples of three-dimensional waveforms that can be achieved in MMV.
Waveforms and EQs
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Re: Waveforms and EQs
Awesome, beautiful and inspiring - a great contribution.
I did have a TL;DW attack after a few bars though, and then skipped through - almost certainly missing out on at least one visual delight. Perhaps a "trailer" intro with scene changes every bar would have even greater impact and grab-factor, then the scenes could repeat at length for full hypnotic effect.
I did have a TL;DW attack after a few bars though, and then skipped through - almost certainly missing out on at least one visual delight. Perhaps a "trailer" intro with scene changes every bar would have even greater impact and grab-factor, then the scenes could repeat at length for full hypnotic effect.
Re: Waveforms and EQs
Thanks Terry - I hear you on the TL;DW and agree with you. I've been sitting on this for a while meaning to post it. Catering to short attention spans is a continuous challenge! I wanted to have more eye candy but it would have taken much longer than I wanted.
Was thinking along the way how some form of scene morphing would be one way to capture experimentation and variation. Either all globals, or a selection of modifier values or all params within a scene could be captured into a 'morph target' (perhaps a new node) which could be smoothly interpolated with easing. One would set up a scene, set a morph target, change parameters, set another target and so on. Then, within that scene, have some form of target selector which controls which target the scene is morphing to. I realise some things would be difficult to morph (expressions!) most could I would think.
Anyway, I'm typing in the wrong forum. Thanks for the feedback.
Was thinking along the way how some form of scene morphing would be one way to capture experimentation and variation. Either all globals, or a selection of modifier values or all params within a scene could be captured into a 'morph target' (perhaps a new node) which could be smoothly interpolated with easing. One would set up a scene, set a morph target, change parameters, set another target and so on. Then, within that scene, have some form of target selector which controls which target the scene is morphing to. I realise some things would be difficult to morph (expressions!) most could I would think.
Anyway, I'm typing in the wrong forum. Thanks for the feedback.
Re: Waveforms and EQs
I also like your video a lot, really amazing effects.
I have to confess, I also skipped some parts here or there...but unlike Terry I carefully skipped only in 5 second-steps to not miss any of them
I have to confess, I also skipped some parts here or there...but unlike Terry I carefully skipped only in 5 second-steps to not miss any of them
Re: Waveforms and EQs
THX TKS. Seriously though - need to find a way to be more efficient and appreciate the nudges.