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more 3D modules?

Posted: Sun Dec 07, 2014 5:06 pm
by daSpeed
have you guys thought about adding some 3D primitivies? like spheres cubes etc.? and maybe some kind of efx for that stuff?

Re: more 3D modules?

Posted: Sun Dec 07, 2014 11:41 pm
by Magic
Yup, we're planning to add more 3D geometry. In the meantime sites like http://turbosquid.com are a good place to get models, many of them are free.

What kind of effects were you thinking?

Re: more 3D modules?

Posted: Mon Dec 08, 2014 4:35 am
by daSpeed
i dunno like maybe an "array" where you can have a certain number of copies in the x or y or z directions.

also more geometry options for the starfield like other 3D shapes instead of just circles.

Re: more 3D modules?

Posted: Mon Dec 08, 2014 10:49 am
by blackdot
+1 for better particle system and arrays :)


Theres also blendswap.com which has tons of free models for the free 3d software blender. You have to keep in mind the creative commons licences though.

Re: more 3D modules?

Posted: Tue Dec 09, 2014 3:15 am
by hazardman
daSpeed wrote:
also more geometry options for the starfield like other 3D shapes instead of just circles.


already supported!...simply cable the 3d model module in to the starfield and tick the "use input" box....in fact, the "use input" is not limited to just models ;)

Re: more 3D modules?

Posted: Tue Dec 09, 2014 5:31 am
by Magic
already supported!
Partially true :). You can use a model as an input to the Starfield, but it will be "rendered" into an image first (as we were coincidentally just discussing in this post: http://magicmusicvisuals.com/forums/vie ... t=251#p935). So you'll lose the 3D depth information.

What's really needed is a true 3D particle system which has geometry with depth. Right now the Starfield just uses "sprites" -- 2D images that always face the camera (see http://en.wikipedia.org/wiki/Sprite_%28 ... Move_to_3D).

Re: more 3D modules?

Posted: Sun Dec 21, 2014 8:34 am
by spacedoctor
+1 for an array, especially with the cool 3d models!