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Shader Scrubbing experiment

Posted: Fri Dec 05, 2014 7:26 pm
by Terry Payman
Four Shadertoy shaders, each modified to use iMouse.x instead of iGlobalTime.

Further to my thoughts here:
http://magicmusicvisuals.com/forums/vie ... rt=20#p751

Re: Shader Scrubbing experiment

Posted: Fri Dec 05, 2014 10:37 pm
by Magic
Looks good Terry. So what exactly is controlling the x param in these cases?

Re: Shader Scrubbing experiment

Posted: Fri Dec 05, 2014 10:49 pm
by Terry Payman
Eric wrote:Looks good Terry
:D
Eric wrote:So what exactly is controlling the x param in these cases?
X param driven from different frequency bands of the accompanying music track.

In the same arrangement as seen on screen:
33e4wop.jpg
33e4wop.jpg (44.44 KiB) Viewed 6391 times
(outputs/scaling/transforms deleted for clarity)

Re: Shader Scrubbing experiment

Posted: Sat Dec 06, 2014 6:53 pm
by Magic
Cool. I guess the range is limited for now, since the X and Y params are clamped to [0, 1]. But it won't be an issue when there's better time control.

Re: Shader Scrubbing experiment

Posted: Sat Dec 06, 2014 7:06 pm
by Terry Payman
Well, I have typically used a scaling factor too, but an additional offset would be equally easy.
It would be great not to have to hack the shader though.