Four Shadertoy shaders, each modified to use iMouse.x instead of iGlobalTime.
Further to my thoughts here:
http://magicmusicvisuals.com/forums/vie ... rt=20#p751
Shader Scrubbing experiment
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Re: Shader Scrubbing experiment
Looks good Terry. So what exactly is controlling the x param in these cases?
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Re: Shader Scrubbing experiment
Eric wrote:Looks good Terry
X param driven from different frequency bands of the accompanying music track.Eric wrote:So what exactly is controlling the x param in these cases?
In the same arrangement as seen on screen: (outputs/scaling/transforms deleted for clarity)
Re: Shader Scrubbing experiment
Cool. I guess the range is limited for now, since the X and Y params are clamped to [0, 1]. But it won't be an issue when there's better time control.
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Re: Shader Scrubbing experiment
Well, I have typically used a scaling factor too, but an additional offset would be equally easy.
It would be great not to have to hack the shader though.
It would be great not to have to hack the shader though.