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Physics?

Posted: Tue Apr 06, 2021 1:35 pm
by Zetboi
Hi!
New user here, just bought the standard license for MMV after playing around with the demo, and I love the software so far!
Very interesting to get into for live use :D

Is there a way to make physics-enabled objects using the modular/node system? Like tentacles or something similar you could move with the modifiers, preferably without getting too much into GLSL, because I'm a noob hahah.
Thanks in advance, I hope I'm submitting it into the right forum! :ugeek:

PS: I could figure it has something to do with expressions and therefore also Globals, but I can't for the sake of me brain it out lol

Re: Physics?

Posted: Tue Apr 06, 2021 2:16 pm
by Zetboi
I could maybe think of a way to do it with delays, setting up each translate node with a delay modifier, or could there maybe be an easier way to emulate it using a form of sine/LFO though a Polygon node or something like that, kinda like the BadTV glitch effect?

Re: Physics?

Posted: Tue Apr 06, 2021 2:18 pm
by Magic
Magic does not currently support physics in the way I think you are asking, but yes, you could use a series of transforms/delays/oscillators/etc.

Re: Physics?

Posted: Tue Apr 06, 2021 2:58 pm
by Zetboi
So I did a little bit experimenting with the idea, and used some of Sadler's teachings for globals, even though this has nothing to do with the effect itself, just playing around with how a multiplied effect would look like.
Anything out of frame goes to output:

Video:
https://i.gyazo.com/91c606d41bf5ba0fdbd ... 6e2e58.mp4

Patch:
https://i.gyazo.com/9eb9e4dd9c4d6705b60 ... 6202ab.png

Is there a more expressive way of doing it that could be used like a waveform, or is that only possible with particles like DrawWithMouse?

Re: Physics?

Posted: Tue Apr 06, 2021 3:03 pm
by Magic
or is that only possible with particles like DrawWithMouse?
I don't know what that is...?

Re: Physics?

Posted: Tue Apr 06, 2021 3:06 pm
by Zetboi
I don't know what that is...?
It's just a simple plugin Sadler used for one of his videos about how volume works through modifiers :)

https://www.youtube.com/watch?v=gV1GuJzbSK4&t=95s