FFGL categorisation
Posted: Sat Nov 29, 2014 1:12 pm
FFGL falls into a number of categories, for example: source, effect, transition. Could these categories be used in the Add Node menu?
Unwieldy FFGL selection.
Eventually, assuming the number of FFGLs and built-in nodes will grow, I think a modal (perhaps docked) node selector with search and management facilities included would be a better way than a right click menu.
Unwieldy FFGL selection.
Eventually, assuming the number of FFGLs and built-in nodes will grow, I think a modal (perhaps docked) node selector with search and management facilities included would be a better way than a right click menu.