Previous topicNext topic

Shader Thumbnails

Suggestions for new features for Magic.
Post Reply
Sadler
Posts: 1143
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Shader Thumbnails

Post by Sadler »

Would it be possible to store shader code in image metadata (XMP for example), thereby allowing users to browse shaders visually, select an image and have Magic extract the shader code?
Magic
Site Admin
Posts: 3441
Joined: Wed Apr 09, 2014 9:28 pm

Re: Shader Thumbnails

Post by Magic »

I think it's possible, but every shader would have to be converted to that format. So even if it were done for the "built-in" Magic shaders, any other ones downloaded elsewhere (by users) wouldn't have that feature.

Perhaps a better method would be to automatically create a visual snapshot as a separate image? Then there could be a browser which displays the images and retains associations (by similar filename) to the original shader.
Terry Payman
Posts: 711
Joined: Sun Sep 14, 2014 8:15 am
Location: UK
Contact:

Re: Shader Thumbnails

Post by Terry Payman »

Perhaps consider the browser accommodating animated GIFs or even short MP4s?
Syd
Posts: 60
Joined: Thu Oct 16, 2014 10:32 am

Re: Shader Thumbnails

Post by Syd »

I had thought about making a little tool to:

run the shader for x frames and benchmark it, average the frames and give a performance rating.
screenshots
tagging/categorisation
etc etc

so I could select stuff like 'LED friendly, high performance, tunnels'.

I'll get around to it one day if Eric doesn't beat me to it :)
Magic
Site Admin
Posts: 3441
Joined: Wed Apr 09, 2014 9:28 pm

Re: Shader Thumbnails

Post by Magic »

I'll get around to it one day if Eric doesn't beat me to it :)
Go for it! :)
Post Reply