Shader Issue Migration PC Windows 10 to IMAC Catalina
Posted: Mon Oct 05, 2020 10:07 am
Shader Issue Migration PC Windows 10 to IMAC Catalina 10.15.7 5700XT Graphics
Hello , I have been enjoying using Magic since I purchased it in June. I have recently moved from a PC to a new IMAC . Normally I have been able to figure most issues by referencing the manual or the Magic Web Site. However I now have a Shader question so not specific to Magic itself but hoping someone may be able to point me in the right direction.
On my PC (Windows 10) I had converted a number of Shadertoy files using the Converter https://magicmusicvisuals.com/utils/sha ... to_isf.php. and if they ran in my Browser (Google Chrome) they would work in Magic.
On My 2020 IMAC some of the Shaders that worked on my PC now don't give any output
I can preview the originals in Shadertoy ok via Google Chrome.
The problem on my IMac appears to be with shaders expecting texture inputs via a channel either directly mapped or via input through Magic
I have searched extensively and haven't found much on this topic so assuming at this stage its unique to me and I am missing something .
I don’t know enough about the shaders to diagnose what's going on. For the directly mapped channels all the *.jpg files are in the original locations i.e. the same folders as the Shaders. Some of the shaders at least on Shadertoy will produce output with all the channel inputs removed so I don’t think the issue is with the texture files.
Hoping someone may be able to point me in the right direction .
Hello , I have been enjoying using Magic since I purchased it in June. I have recently moved from a PC to a new IMAC . Normally I have been able to figure most issues by referencing the manual or the Magic Web Site. However I now have a Shader question so not specific to Magic itself but hoping someone may be able to point me in the right direction.
On my PC (Windows 10) I had converted a number of Shadertoy files using the Converter https://magicmusicvisuals.com/utils/sha ... to_isf.php. and if they ran in my Browser (Google Chrome) they would work in Magic.
On My 2020 IMAC some of the Shaders that worked on my PC now don't give any output
I can preview the originals in Shadertoy ok via Google Chrome.
The problem on my IMac appears to be with shaders expecting texture inputs via a channel either directly mapped or via input through Magic
I have searched extensively and haven't found much on this topic so assuming at this stage its unique to me and I am missing something .
I don’t know enough about the shaders to diagnose what's going on. For the directly mapped channels all the *.jpg files are in the original locations i.e. the same folders as the Shaders. Some of the shaders at least on Shadertoy will produce output with all the channel inputs removed so I don’t think the issue is with the texture files.
Hoping someone may be able to point me in the right direction .