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Input Selector / Multi Mix keeps resetting input status.

Posted: Sat Jul 04, 2020 12:12 pm
by Psych3d3L1c
I have tried with both multi mix and input selector but have not been able to figure out a work around:

OS: Mojave

So I have the main scene with a multi mix (or input selector) and just for example 4 scene inputs from other scenes into that mixer and using midi to trigger the index/input change.

the other scenes have 50 shaders going into a multi mix ((or input selector) all with midi triggers to cycle through the index/input) but when cycling through on the main scene, the multi mix / input selectors on the other scenes will keep resetting back to 0.

is there any way to stop this happening?

Re: Input Selector / Multi Mix keeps resetting input status.

Posted: Sat Jul 04, 2020 3:09 pm
by Magic
Not sure what you mean. Can you post some images or a video showing the problem?

Re: Input Selector / Multi Mix keeps resetting input status.

Posted: Sat Jul 04, 2020 5:55 pm
by Sadler
I think this is has been talked about before on the forums - how to stop modules resetting when they're not active. The attached project shows this in action and a work-around. The work-around isn't ideal since it means multiple scenes need to be running together,
scene_keep_alive.magic
(3.46 KiB) Downloaded 755 times
In Scene 0 there is an extra module to keep sub-scenes active. When it is powered off, only the As from each sub-scene are shown. When it is powered on, all the letters from the sub-scenes are shown.

Re: Input Selector / Multi Mix keeps resetting input status.

Posted: Tue Oct 13, 2020 9:38 am
by Psych3d3L1c
Thank you, That did seem to work . I just changed the resolution to 1 x 1 on that scene keep alive module, so it wasn't chewing up the gpu.

Re: Input Selector / Multi Mix keeps resetting input status.

Posted: Thu Oct 15, 2020 2:48 am
by synthmusic
You can also make an ISF that does nothing at all to achieve this, then it's named appropriately as well. In my case, I've created a file called

StayConnected.fs

with the following "code"

Code: Select all

/*{
	"INPUTS": [
		{
			"NAME": "inputImage",
			"TYPE": "image"
		}
	]
}*/
void main() {}
Put that in your Documents Magic > Modules and you can wire it in like the example in place of the Translation to keep the connection with no processing.