ISF Cache?
Posted: Thu Oct 31, 2019 10:36 pm
Hi!
At some point creating a scene I've added a chain of blur shaders to a static text (see the attached screenshot).. and it reduced FPS greatly.
I've checked out the code of both Soft Blur and Fast Blur and they both don't depend on TIME and both don't use persistent passes. That said, they depend only on input image (which is static too) and parameters. So it definitely could be cached.
What do you think about caching render result of ISF such "clean" shaders?
At some point creating a scene I've added a chain of blur shaders to a static text (see the attached screenshot).. and it reduced FPS greatly.
I've checked out the code of both Soft Blur and Fast Blur and they both don't depend on TIME and both don't use persistent passes. That said, they depend only on input image (which is static too) and parameters. So it definitely could be cached.
What do you think about caching render result of ISF such "clean" shaders?