there's a bunch of open source software that do this,
like - http://gnofract4d.sourceforge.net/
and - http://www.mandelbulber.com/
http://mandelbulb.com/2014/mandelbulb-3 ... -software/
Yeah that's up to each individual shader I guess. I think I remember from a long time ago that unless you use some mathematical tricks, zooming into a fractal will eventually require such small decimal numbers that you'll run into the digital limits of floating point calculations... So I'm pretty sure it's not as simple as just an infinite zoom camera... but I'll look into it again to remind myself.That's actually why I brought it up, I noticed how great the fractals look in the shader, but it would be nice to be able to journey through it, as opposed to just a hypnotic loop
Holy shit! That is ridiculous!ps - check this out - webgl - http://alteredqualia.com/xg/examples/deferred_skin.html