Hi, a little bug report here
If you change min/max value of parameters in ISF shader, ISF→reload shadername.fs doesn't change it, so you can't apply lesser/greater value without restarting Magic.
It's not a big deal, but fix is probably trivial too =)
Thanks anyway!
Re: ISF reload doesn't apply to parameter constraints
Posted: Sun May 19, 2019 1:07 am
by Magic
Thanks, I will investigate.
Re: ISF reload doesn't apply to parameter constraints
Posted: Mon May 20, 2019 3:02 pm
by Magic
It seems to work properly on my machine... Are you sure you're saving the .fs file after you edit it?
Re: ISF reload doesn't apply to parameter constraints
Posted: Mon May 20, 2019 6:32 pm
by mcornholio
Hmm, I've tried to make a clean example and everything worked on my machine too.
And while I still _feel_ that yes, of course I've been saving that file,
Maybe I've had so much of bug reports like this at work, so I've started to follow the example
Re: ISF reload doesn't apply to parameter constraints
Posted: Sun Sep 28, 2025 6:16 pm
by Sadler
I have lived with this problem for a while too and also a related issue that if an input image is added, a connector won't appear until after restarting Magic. In the evidence video below I edit, save and reload and while the edited parameter can be pushed to its new limit, Magic bounces it right back to its old limit when the mouse is released.
.