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Help with circular motion

Posted: Tue Jul 03, 2018 5:12 pm
by Emurtzle
I feel like there is a simple answer for this, I just have a mental block around this for some reason

How would I make something like a polygon move in a circular motion? I've gotten really close using sine waves to change the x and y values of a transform module.

Thanks in advance!
-Em

Re: Help with circular motion

Posted: Tue Jul 03, 2018 9:24 pm
by Sadler
It's a combination of translation and rotation. Translate in X (or Y) then add a Rotate Axis node and apply a Ramp modifier to the angle parameter on the Z axis. This is of course assuming that you're trying to rotate a shape in 2d across the screen plane. There are many other ways to rotate in 2d and 3d. Check out some of the samples.

Re: Help with circular motion

Posted: Sun Jul 15, 2018 12:45 am
by Emurtzle
Thanks! I'll give it a shot