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limiting frames
Posted: Fri Jun 08, 2018 10:33 am
by damstraversaz
Hi,
I'm thinking that sometimes limiting fps could be very useful , not for Gpu use but for an artistic approch( especially with trails and some other blur and feedback ISF).
For exemple Fugio can do this with a rate control module, you can limit a 30 fps webcam to a 5 fps and that's fantastic.
Could it be possible to think about this for the video modules ? It can be useful too for the video module as this is not the same than the speed.
There is maybe an existing workaround but I miss this

Re: limiting frames
Posted: Fri Jun 08, 2018 11:04 am
by Terry Payman
+1
Re: limiting frames
Posted: Fri Jun 08, 2018 3:33 pm
by Magic
You can use Freeze Frame for an almost-perfect approximation of that.

- Freeze.png (29.77 KiB) Viewed 17834 times
Set the Ramp to your desired fps (5 in this case).
You may need to adjust the Threshold a little bit depending on your system and your scene complexity.
Re: limiting frames
Posted: Fri Jun 08, 2018 4:55 pm
by steffey
I was wondering about that last night while watching my output slow to 7fps due to an overload.
I liked the effect.

Thanks!

Re: limiting frames
Posted: Fri Jun 08, 2018 5:41 pm
by Terry Payman
Would it be practicable to have a StopFrame module similar to the Resolution module, but with temporal rather than spatial resolution adjustment such that the output from the preceding modules was only rendered intermittently, saving GPU cycles?
Re: limiting frames
Posted: Fri Jun 08, 2018 6:11 pm
by Magic
Yes, really what you're talking about is a module that caches its input(s) so they don't have to be re-rendered in subsequent frames. I've played around with this, but there are a lot of special cases to be considered, which is why I haven't released anything. But, theoretically it is possible.
Re: limiting frames
Posted: Fri Jun 08, 2018 6:14 pm
by Terry Payman
Thanks Eric

Re: limiting frames
Posted: Fri Jun 08, 2018 9:35 pm
by damstraversaz
that's great, thanks a lot for the tips !

Re: limiting frames
Posted: Fri Jun 08, 2018 9:36 pm
by damstraversaz
steffey wrote:I was wondering about that last night while watching my output slow to 7fps due to an overload.
I liked the effect.

Thanks!

exactly , it can sometimes be very creative !