Magic won't let me do this at present.
Any chance? Please!
I presume the freeze issue is related to the parsing of the project, and that the proposed new modules "bracket" the feedback network.Eric wrote:..Any connection from an output to a previous input would cause an infinite loop and the program would freeze...
Maybe it would work with two modules -- one to mark the output, and one to mark the input --... Currently, modules can't communicate directly with one another.
To be honest artnik, I don't have examples yet. My purpose is to have complete freedom to define a feedback effect graphically with Magic rather than textually with ISF. For me Magic design is intuitive and fast (in complete contrast to my ISF productivity).artnik wrote:Genuinely curious Terry, do you have any examples of the kinds of effects you're looking to achieve with this kind of looping?
Yup exactly. The current frame is drawn by traversing the path of the scene's modules and connectors, so if the connectors form a loop, the drawing will go on infinitely. The only solution is to break up the loop with some kind of bracket as you described.I presume the freeze issue is related to the parsing of the project, and that the proposed new modules "bracket" the feedback network.
Yes, hypothetically, I think it would work something like thatFWIW, and in complete ignorance, would it work for the BufferIn and BufferOut modules both to be associated with a specific global buffer that the user has created and named? AFAICS they then wouldn't have to communicate with each other at all. Buffer selection could be similar to the existing selection of a global variable name from a Modifier drop-down list.
I think that's correct. GPU memory is referenced differently than regular memory, so it isn't limited by a 32-bit address space even when the application is 32-bit.I was surprised to find that I could use nearly all 8GB of GPU memory even with 32-bit Magic.
That's cool, I think those will be the first 64-bit FFGL plugins. Theoretically they should work with Magic, but I've never had any to test with. When they become available, remind me to investigateThe chaps at Resolume mentioned they're working on 64bit for Avenue/Arena v6 which will include 64bit FFGL.
Finally, yes.artnik wrote:Genuinely curious Terry, do you have any examples of the kinds of effects you're looking to achieve with this kind of looping?
Resolume Beta became public today and although many of their FFGL effects have been subsumed into the application proper, there are a few, presumably 64bit, plugins in the beta install. All of these seem to work in 64bit Magic!Eric wrote:When they become available, remind me to investigate.
IMO still good value at £19.99 for the set even if one only uses the feedback module (it gives much cleaner results than the Zooming Feedback ISF).Sadler wrote:Bigfug has updated his plugins to 64 bit for Resolume. They work in Magic Music Visuals 64 bit!...