Another magic midi
Posted: Mon Aug 07, 2017 9:59 am
This one did put my old laptop on his knees.
I had to use 2 instances for some models (the "bass couple"), one in 3DS format for texturing, covered by another one in LWO format for specular/shininess. I had to remove a scene with 3D models textured with a video file (using "refractor" IFF), and swith off all the antialisings in order to run it at...10 fps.
So, this is my last attempt with my actual config...
Because I decided to make the jump. I had the chance to grab a 3 months old second-hand Asus ROG, with a G-Force 1040 GTX. Just installed a demo version of Magic, and it's night and day! 56 fps on the same project, with a better resolution and antialiasing!
I'll switch my license to this new beast soon, or maybe buy a second one. Hope this texture thing will get fixed in the future.
Yes, I'm addicted to Magic .
And yes, one more time, it's a too short demo )
But you can watch it again to catch all the moving music things!
Some explanations about the 3D anim model "flying birds", appearing in the middle of the song. I made it in Corel Motion Studio (very basic 3D builder) and exported each frame of the animation as separate model. Then I used an input selector to play them at desired speed. This way I can act on the whole animated object and use several instances with different behaviours.
The "exploding sphere" use another method: Since I didn't want to move/rotate the model, I just rendered the animation to video file with an alpha channel, and applied a trail on the particles.
I had to use 2 instances for some models (the "bass couple"), one in 3DS format for texturing, covered by another one in LWO format for specular/shininess. I had to remove a scene with 3D models textured with a video file (using "refractor" IFF), and swith off all the antialisings in order to run it at...10 fps.
So, this is my last attempt with my actual config...
Because I decided to make the jump. I had the chance to grab a 3 months old second-hand Asus ROG, with a G-Force 1040 GTX. Just installed a demo version of Magic, and it's night and day! 56 fps on the same project, with a better resolution and antialiasing!
I'll switch my license to this new beast soon, or maybe buy a second one. Hope this texture thing will get fixed in the future.
Yes, I'm addicted to Magic .
And yes, one more time, it's a too short demo )
But you can watch it again to catch all the moving music things!
Some explanations about the 3D anim model "flying birds", appearing in the middle of the song. I made it in Corel Motion Studio (very basic 3D builder) and exported each frame of the animation as separate model. Then I used an input selector to play them at desired speed. This way I can act on the whole animated object and use several instances with different behaviours.
The "exploding sphere" use another method: Since I didn't want to move/rotate the model, I just rendered the animation to video file with an alpha channel, and applied a trail on the particles.