hello
i use max/msp from cycling74 thru the gen object to get the isf code, but its limited.
my vision is to have a visual programing language and then compile the patch/output to an isf file.
maybe there is something like this?? googled a lot, no luck.
what do you think?
thx
option to export a shader from patch
Re: option to export a shader from patch
It's a good vision , but the problem is that ISF uses GLSL, which is a very limited programming language (highly specialized for the GPU). Max/MSP is way, way more versatile than GLSL, so even if what you are suggesting were possible, you would lose a ton of functionality.
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Re: option to export a shader from patch
You should sign up for nodeflex, wich is the exact thing you are looking for. The only thing is this is in beta. But the site tells us it will be ready this year !
http://www.shaderplay.com/products/products.html
http://www.shaderplay.com/products/products.html
Re: option to export a shader from patch
Looking quickly at that link, I think it is for HLSL/DirectX. It would need to be compatible with GLSL/OpenGL to work with ISF.
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- Joined: Sat Sep 19, 2015 12:27 am
Re: option to export a shader from patch
Here are the complete output list :Eric wrote:Looking quickly at that link, I think it is for HLSL/DirectX. It would need to be compatible with GLSL/OpenGL to work with ISF.
ShaderFlex
Unity's ShaderLab
WebCL
Your Custom Formats
AI Scripts
OSL
HTML5
NVidia's MDL for IRay
GLSL / GLSL ES
WebGL
ShaderToy
CUDA
HLSL
RenderMan RSL / RIB
3D Formats
Canvas
Apple Metal
OpenCL
Re: option to export a shader from patch
Aha, very good .