Is there a way to get the speed of sparkles like trapnation?
Is there a way to get the speed of sparkles like trapnation?
Hello Guys,
I really want to make my sparkles (Starfield) like the sparkles of trapnation.
Take a look to the sparkles on trapnation.
https://www.youtube.com/watch?v=QeHbjjHVGAs
P.S : If you know how to make the light like trapnation has please tell me.
Sorry for my bad english im dutch.
Greats.
I really want to make my sparkles (Starfield) like the sparkles of trapnation.
Take a look to the sparkles on trapnation.
https://www.youtube.com/watch?v=QeHbjjHVGAs
P.S : If you know how to make the light like trapnation has please tell me.
Sorry for my bad english im dutch.
Greats.
Re: Is there a way to get the speed of sparkles like trapnat
What aspect of the speed? The stop and start motion based on the audio, or the random paths, or both?
Re: Is there a way to get the speed of sparkles like trapnat
Both please.artnik wrote:What aspect of the speed? The stop and start motion based on the audio, or the random paths, or both?
Re: Is there a way to get the speed of sparkles like trapnat
In terms of the speed, have you tried using the Starfield's Speed parameter? I think it's exactly what you're looking for. You can link it to the audio input.
For the random movement, you can experiment with the input to the Starfield, and move it or rotate it a bit. You can also superimpose multiple Starfields to mix things up. Here's an example I came up with:
I turned the Trails' Strength parameter way up so you can see the movement, but obviously you can change it to whatever you like
For the random movement, you can experiment with the input to the Starfield, and move it or rotate it a bit. You can also superimpose multiple Starfields to mix things up. Here's an example I came up with:
I turned the Trails' Strength parameter way up so you can see the movement, but obviously you can change it to whatever you like
- Attachments
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- ThreeStarfields.magic
- (1.91 KiB) Downloaded 1117 times
Re: Is there a way to get the speed of sparkles like trapnat
I was working on this before I logged in to see Eric's solution but figured I'd post it anyway. It's almost the same. The Magic file is annotated to show you how it's done.
The trick is to have a number of different Starfields with modified parameters to add together and give the particles relative motion.
Cheers!
The trick is to have a number of different Starfields with modified parameters to add together and give the particles relative motion.
Cheers!
Re: Is there a way to get the speed of sparkles like trapnat
Thankyou guys so much for this!
You all are amazing.
You guys helped me so much!!
Thanks!!
You all are amazing.
You guys helped me so much!!
Thanks!!
Re: Is there a way to get the speed of sparkles like trapnat
Does somebody also maybe know how to make a special effect on the drop?
Like trapnation they have lines on the drop in the video (If you know what I mean)
Some other channels have this https://youtu.be/_Fxv9oMkkGI?t=36s
I really want to know this! Hopefully this is possible in MagicMusicVisuals
Again thankyou guys so much for helping me it means a lot to me.
Like trapnation they have lines on the drop in the video (If you know what I mean)
Some other channels have this https://youtu.be/_Fxv9oMkkGI?t=36s
I really want to know this! Hopefully this is possible in MagicMusicVisuals
Again thankyou guys so much for helping me it means a lot to me.
-
mikeymalone
- Posts: 29
- Joined: Thu May 05, 2016 7:48 pm
Re: Is there a way to get the speed of sparkles like trapnat
What you linked was done in After Effects, but you could do similar by using specific frequency to trigger the fx with an alpha blend
Re: Is there a way to get the speed of sparkles like trapnat
Do you maybe have a sample project?mikeymalone wrote:What you linked was done in After Effects, but you could do similar by using specific frequency to trigger the fx with an alpha blend
Cheers,
Re: Is there a way to get the speed of sparkles like trapnat
Hey Egtoo,
Have you tried solving this?
What approaches have you tried?
Perhaps you can post the Magic file of your progress so interested people can take a look and offer advice. I find, in general, that people on forums tend to respond more positively to that than just a request for a file.
Have you tried solving this?
What approaches have you tried?
Perhaps you can post the Magic file of your progress so interested people can take a look and offer advice. I find, in general, that people on forums tend to respond more positively to that than just a request for a file.
Re: Is there a way to get the speed of sparkles like trapnat
Ofcourse!
Here is my project.
Cheers.
Here is my project.
Cheers.
- Attachments
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- Circular Spectrum(1).magic
- (15.77 KiB) Downloaded 1228 times
Re: Is there a way to get the speed of sparkles like trapnat
I just did a quick and dirty port of KeyMaster's GLSL Cartesian to Polar transform from GitHub to ISF .
https://www.interactiveshaderformat.com/sketches/1727
It should make things a lot easier for the circular spectrum. you just have to work the effect you want on a linear waveform, and use this to wrap it into a circle.
https://www.interactiveshaderformat.com/sketches/1727
It should make things a lot easier for the circular spectrum. you just have to work the effect you want on a linear waveform, and use this to wrap it into a circle.
Re: Is there a way to get the speed of sparkles like trapnat
Thanks artnik!
Re: Is there a way to get the speed of sparkles like trapnat
Here's a practical example of using the ISF to achieve a similar blob effect to what I think you're after.
Once again, it's been annotated to explain how it works. It also requires an additional ISF, MIRROR: https://www.interactiveshaderformat.com/sketches/220
Good luck with your project!
Once again, it's been annotated to explain how it works. It also requires an additional ISF, MIRROR: https://www.interactiveshaderformat.com/sketches/220
Good luck with your project!
Re: Is there a way to get the speed of sparkles like trapnat
Thankyou so much for this!artnik wrote:Here's a practical example of using the ISF to achieve a similar blob effect to what I think you're after.
Once again, it's been annotated to explain how it works. It also requires an additional ISF, MIRROR: https://www.interactiveshaderformat.com/sketches/220
Good luck with your project!