Dual Shock 3 Test
Posted: Mon Aug 11, 2014 7:30 pm
I mapped some sliders to the joystick axes and used it to control the translate, scale, hue properties.
I'm still trying to figure out the best way to map the other controller buttons to something other than a slider.
In most of these examples, you can see the objects moving along the z-axis to the audio input.
Then I added further z-axis control by setting it so whenever I tilted the whole controller forward or back towards me, it reacted accordingly.
Keep in mind that with the joysticks on gamepads, theyre always going to try and return to 0 when idle, unless you specify otherwise.
I'm still trying to figure out the best way to map the other controller buttons to something other than a slider.
In most of these examples, you can see the objects moving along the z-axis to the audio input.
Then I added further z-axis control by setting it so whenever I tilted the whole controller forward or back towards me, it reacted accordingly.
Keep in mind that with the joysticks on gamepads, theyre always going to try and return to 0 when idle, unless you specify otherwise.