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Countdown

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pazeller
Posts: 4
Joined: Wed Nov 16, 2016 4:39 pm

Countdown

Post by pazeller »

As New year is approaching, I am interested in making a countdown using magic.

Is there a simple way to create one text, wait for one second and display another text and so on? with as little scenes as possible? The "only" way I have found is to use the playlist for the timing and create... 60 scenes (one per second)... Is there an easiest way?

Thanks.
Sadler
Posts: 1350
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: Countdown

Post by Sadler »

Countdown loop
Countdown loop
Countdown.png (52.22 KiB) Viewed 6286 times
You'll need a little bit of maths or experimentation to get the positioning right for this but with the values in the sceen-shot you'll get a perfect looping countdown. The Increase modifier controls the speed - I haven't timed this exactly but 1.8 seems to give close to 1 second. This set-up will loop the countdown endlessly but you can always change the Wrap to a large number to give yourself a chance to kill the node before it loops again.

Add a Smooth modifier after the Wrap for a nice effect. Actually, you can get rid of the first translate node by adding an Offset of -12 after the Wrap. Can't get much simpler than that!
Magic
Site Admin
Posts: 3680
Joined: Wed Apr 09, 2014 9:28 pm

Re: Countdown

Post by Magic »

There are lots of different ways to do this. What Sadler said is a great solution. Or you could use the InputSelector or MultiMix modules, which allow you to display different things in the same scene (see the LayersExamples sample project for an example of how the InputSelector works). Or, you could use the JpegFolder module and display jpegs at 1 frame per second.
Sadler
Posts: 1350
Joined: Sat Aug 02, 2014 7:10 pm
Location: London, UK

Re: Countdown

Post by Sadler »

Merry Christmas and a Happy New Year
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