Re: BlackSpout feedback
Posted: Sun Nov 03, 2019 12:15 am
First off, I want to say a huge thank you for building the BlackSpout tool. I have used it extensively in a variety of live settings and it's worked flawlessly. This is a really vital contribution to the community and there are many of us out there using it.
I've encountered a slight hiccup in my intended use of BS and wonder if you have any thought on what could be the issue. I'm currently using a Razer Blade Pro laptop with a built in GTX 1080 card. I have a 4-camera system captured at 1080p60 via a Blackmagic Duo 2 card mounted in a Sonnet Thunderbolt 3 PCIe enclosure, which gives stable performance at low latency. The incoming frames are passed out via four instances of BlackSpout and this is quite stable and responsive.
I've recently upgraded to an eGPU scenario (Akitio Node Pro with a GTX 2080 ti). Unfortunately this seems to cause an issue that I can't troubleshoot any further. BlackSpout opens as usual, and I see a capture image in the BS preview window. However, the downstream Spout app (I've tried SpoutReceiver, Touch Designer, Max) receives only a black frame. It appears that the 1920 x 1080 metadata is being passed properly, but the texture data itself is not.
I wonder if this is an issue with the version of Spout that you've compiled BS against? I have tried using SpoutSender, the example app that comes with Spout, and it passes frames as expected while using the 2080 ti card. Any thoughts on this would be highly welcomed! I currently have Spout 2.06 installed.
I've encountered a slight hiccup in my intended use of BS and wonder if you have any thought on what could be the issue. I'm currently using a Razer Blade Pro laptop with a built in GTX 1080 card. I have a 4-camera system captured at 1080p60 via a Blackmagic Duo 2 card mounted in a Sonnet Thunderbolt 3 PCIe enclosure, which gives stable performance at low latency. The incoming frames are passed out via four instances of BlackSpout and this is quite stable and responsive.
I've recently upgraded to an eGPU scenario (Akitio Node Pro with a GTX 2080 ti). Unfortunately this seems to cause an issue that I can't troubleshoot any further. BlackSpout opens as usual, and I see a capture image in the BS preview window. However, the downstream Spout app (I've tried SpoutReceiver, Touch Designer, Max) receives only a black frame. It appears that the 1920 x 1080 metadata is being passed properly, but the texture data itself is not.
I wonder if this is an issue with the version of Spout that you've compiled BS against? I have tried using SpoutSender, the example app that comes with Spout, and it passes frames as expected while using the 2080 ti card. Any thoughts on this would be highly welcomed! I currently have Spout 2.06 installed.