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Re: Iterator Experiment Demo Thread

Posted: Sun Apr 21, 2019 6:36 am
by Sadler
This is adapted from Eric's particle example and using an input selector as a source.



Something the starfield cannot do!

Re: Iterator Experiment Demo Thread

Posted: Sun Apr 21, 2019 6:43 am
by skarabee
Nice one!

Re: Iterator Experiment Demo Thread

Posted: Sat May 18, 2019 2:38 pm
by Magic
Sadler I was just watching your Alice In Wonderland clip again, and something that might make for a more convincing illusion would be to draw the cards in farthest-to-nearest order (using a Z-Translate based on the inverse of the Iteration #) so that the larger (nearest) cards are properly in front of the smaller (farther) ones.

In other words if you have 100 iterations, then you would do a Z-Translate linked to Iteration # with an Expression of 99-x, such that iter# 0 would be 99 units away, and iter# 99 would be 0 units away.

This is of course based on my personal understanding that in the reality of your video clip, the cards are physically the same size, which may or may not be true in Wonderland ;).

Re: Iterator Experiment Demo Thread

Posted: Sat May 18, 2019 3:01 pm
by Sadler
Cheers Eric! I'll definitely do that - even fantasy worlds have to obey some physical laws. :D

Here's another iterator experiment (that turned into shameless self promotion) that I think came out really well. This time I'm using the iterator frequency to modulate brightness to drive a height field.


Re: Iterator Experiment Demo Thread

Posted: Sat May 18, 2019 3:11 pm
by Magic
Looks really great!

Re: Iterator Experiment Demo Thread

Posted: Sat May 18, 2019 8:59 pm
by damstraversaz
that's really great Sadler, congratulations !

Re: Iterator Experiment Demo Thread

Posted: Sun May 19, 2019 12:40 am
by skarabee
That's a really cool eye-catching effect, Sadler.

Re: Iterator Experiment Demo Thread

Posted: Tue May 28, 2019 12:33 pm
by PoohBear
Sadler wrote:
Excellent stuff, love that....



This is my finished SummerTime iJam uJam We Jam video.

The following parts make use the Iterator
Keyboards keys (they are all 3D objects, Eric you are more than welcome to the code as it's based around your example and nice a tight).
Pads. (Note just one Iterator used per Keyboard for the pads)
Big group of dancers.
I'm new to this stuff but loving every minute of it and the knowledge on this forum is excellent.



Cheers
PoohBear