Re: BPM clock - automatic or manual (or resync clips to bpm)
Posted: Mon Nov 10, 2014 8:29 pm
Yep, that particular change wouldn't affect the playlist duration (for now).
As for shaders or videos, the speed could be linked to the clock such that (for example) it would be faster during a beat, and slower during a non-beat. Which is similar to how this video was created: Or, alternatively, you could use it to loop a video on every beat (by linking the Goto Start parameter to the clock).
Those things probably aren't exactly what you're looking for, but with shaders especially, there's no way for Magic to automatically know what the "period" of the loop is (since shaders never "end"). So it has to be input manually somehow. Which is certainly doable, but just not as quickly as what I mentioned above.
As for shaders or videos, the speed could be linked to the clock such that (for example) it would be faster during a beat, and slower during a non-beat. Which is similar to how this video was created: Or, alternatively, you could use it to loop a video on every beat (by linking the Goto Start parameter to the clock).
Those things probably aren't exactly what you're looking for, but with shaders especially, there's no way for Magic to automatically know what the "period" of the loop is (since shaders never "end"). So it has to be input manually somehow. Which is certainly doable, but just not as quickly as what I mentioned above.
MIDI clocks have 24 ticks per quarter note, so the temporal resolution is probably sufficient for most purposes. But you might get some jitter, especially at lower BPMs.Would you need to phase-lock a higher rate clock to feed to GLSL & video frame rate control?