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Re: FFGL Plugins
Posted: Thu Sep 25, 2014 7:40 pm
by blackdot
Nono just general interest. Unfortunately i cannot program and c++ would take a lot of time to learn

. Did a few c# and python tuts, but c++ is rather less "human readable" i assume.
Re: FFGL Plugins
Posted: Mon Apr 13, 2015 4:32 pm
by Wajsar
Hi everyone,
I can't run FFGL plugins. Maybe I do some mistake, because I am very new in live video making. Please check it:
1. I downloaded Magic 1.55 /I am still on Mac 10.6 - maybe that's the issue/
2. I downloaded
http://www.1210visuals.net/index.php?op ... &Itemid=58 for Mac OS
3. I unpacked the .zip file
4. I opened Magic, went to Help - Additional module folders, found the appropriate folder, click "Yes"
5. I restarted Magic
6. Nothing happened with the menu "Add"
7. I went like "Ouch..."

I will be very kind for every advice, I like Magic a lot, cos it is really simple and effective, but more FX is never bad thing!
Thank you guys!
Petr
Re: FFGL Plugins
Posted: Mon Apr 13, 2015 8:06 pm
by Magic
I think the problem is that you have to run Magic in 32-bit mode to use most FFGL plugins.
Select Magic in Finder, press Cmd+I, and click the box that says "Open in 32-bit mode".
See
https://magicmusicvisuals.com/downloads ... .html#FFGL for more info.
Let me know if it helps.
Re: FFGL Plugins
Posted: Mon Apr 13, 2015 8:58 pm
by Wajsar
Oh, yes!!!
Seems to be kind of telepathy, I have just found it myself!
I am sooo looking forward! Have a great time and thanks for help!
Petr
Re: FFGL Plugins
Posted: Tue Apr 14, 2015 3:06 am
by Syd
FFGL uses C++. It's harder to learn than GLSL, but gives you a lot more functionality.
One pretty awesome exception worth noting:
The Spout team recently released this really killer template
https://github.com/leadedge/ShaderLoader/
Which allows you to drop fragment shaders straight in and compile.
see here for implementation:
https://github.com/leadedge/ShaderMaker ... r.cpp#L123 *
*note: I've linked to a specific commit so the link to the line remains consistent, it might not be the most current at the time you're reading this.
Re: FFGL Plugins
Posted: Wed May 24, 2017 8:43 am
by OblongBox
Sorry for a bit of thread voodoo
But did the Fug Glitch plugin work? If so, how did you get it to work?