Sun Apr 26, 2020 6:08 pm
Hi Terry,
I think the simpler implementation you described would be completely adequate, where you adjust the x and y coordinates seperately - I actually can't see a need to edit them both together. In fact the more I think about it, having a wireframe controlled by a mouse, as I originally thought, is unnecessary - it would be quicker, but not much at all. Being able to change the parameter by the mouse, and watching it move in the magic window, would be enough for great precision.
Also, if you were mapping a building, certain parts repeat (e.g. the windows), so if you created a polygon shape for a single window, you could then just copy the module, and add an extra translate module to move it into place. Especially with the magic capabilities of nesting scenes, creating a complex mapping would be very do-able.
And I agree, solid / line width would be a great feature, which I'd expect would be easy to add on. I could imagine layering vectors with duplicates with outlines to create complex mappings. You could also achieve the same effects that all the commercial mapping programs do - they always run the same clique bank FX, such as making the outlines 'pulse', or making the vectors wobble. The complex 3D transformations they usually do on building mappings, which would require a skeleton frame, they actually don't look that good. All you need to do great building mapping is layers of masks, which magic already does.